2002 (year): Difference between revisions

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Internationally, DanceDanceRevolution continued to make strides in North America and Europe. In both areas KONAMI released two new games for both. North America's first release was the final PlayStation release in that country, [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], which contained a large 52 songs. As the name applies, it only contained KONAMI originals, its songs consisting of most of the KOANMI originals from before [[AC DDRMAX|DDRMAX]]. Its second release was the first on PlayStation 2, [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]]. Despite sharing the interface and the same name as the Japanese arcade game, DDRMAX US instead focused on more KONAMI originals that weren't in KONAMIX, new BEMANI crossovers, as well as classic Dancemania songs that hadn't appeared in a US DDR release at the time. The game became a hit, and KOANMI would continue to release new PlayStation 2 DanceDanceRevolution every fall for the next seven years in North America.  
Internationally, DanceDanceRevolution continued to make strides in North America and Europe. In both areas KONAMI released two new games for both. North America's first release was the final PlayStation release in that country, [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], which contained a large 52 songs. As the name applies, it only contained KONAMI originals, its songs consisting of most of the KOANMI originals from before [[AC DDRMAX|DDRMAX]]. Its second release was the first on PlayStation 2, [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]]. Despite sharing the interface and the same name as the Japanese arcade game, DDRMAX US instead focused on more KONAMI originals that weren't in KONAMIX, new BEMANI crossovers, as well as classic Dancemania songs that hadn't appeared in a US DDR release at the time. The game became a hit, and KOANMI would continue to release new PlayStation 2 DanceDanceRevolution every fall for the next seven years in North America.  


Europe's only home release of 2002 was [[CS DS PARTY EDiTiON|Dancing Stage PARTY EDiTiON]] on the Sony PlayStation, which featured all but six of the songs from KONAMIX, replaced with five brand-new licenses. Its 51 song tracklist would be the biggest in the series for the next two years, and the largest in the European PlayStation library. However, Europe ''did'' get something this year that North America did not; an arcade release! [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] came out this year, based on the DDRMAX 2 game engine (though CHALLENGE charts did not transfer over). 11 new licenses and three new KONAMI originals were bundled together with eight older Dancemania licenses, along with 30 classic DDR tracks that hadn't appeared in any European arcade release at the time. It was also the first arcade release with the now traditional BEGINNER difficulty. While CHALLENGE MODE is gone, NONSTOP MODE takes its place. While its tracklist of 78 songs wasn't quite as big as DDRMAX's 135, EuroMIX2 contained several DDR originals that still haven't been revived in the arcades in Japan to this day, such as [[MAKE A JAM!]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]].
Europe's only home release of 2002 was [[CS DS PARTY EDiTiON|Dancing Stage PARTY EDiTiON]] on the Sony PlayStation, which featured all but six of the songs from KONAMIX, replaced with five brand-new licenses. Its 51 song tracklist would be the biggest in the series for the next two years, and the largest in the European PlayStation library. However, Europe ''did'' get something this year that North America did not; an arcade release! [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] came out this year, based on the DDRMAX 2 game engine (though CHALLENGE charts did not transfer over). 11 new licenses and three new KONAMI originals were bundled together with eight older Dancemania licenses, along with 30 classic DDR tracks that hadn't appeared in any European arcade release at the time. It was also the first arcade release with the now traditional BEGINNER difficulty. While CHALLENGE MODE is gone, NONSTOP MODE takes its place. While its tracklist of 78 songs wasn't quite as big as DDRMAX2's 135, EuroMIX2 contained several DDR originals that still haven't been revived in the arcades in Japan to this day, such as [[MAKE A JAM!]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]].


pop'n music saw two new arcade releases this year and two new home games this year. [[PnM_AC_8|pop'n music 8]], much like beatmania THE FINAL and DanceDanceRevolution EXTREME, saw a lot of BEMANI crossovers come its way, possibly as a late hurrah for the aging BEMANI FIREBEAT HARDWARE, being the last game in the series to run on it. [[PnM_AC_9|pop'n music 9]], released near the end of the year, was the first to run on BEMANI VIPER HARDWARE, but was also the first to support [[e-AMUSEMENT]] for saving scores. As if that wasn't enough, KONAMI revived near ''every'' song from the past eight arcade games back, many of them which received brand-new charts. Licensed characters could also be finally played as as well, after years of being restricted to only being rivals.
pop'n music saw two new arcade releases this year and two new home games this year. [[PnM_AC_8|pop'n music 8]], much like beatmania THE FINAL and DanceDanceRevolution EXTREME, saw a lot of BEMANI crossovers come its way, possibly as a late hurrah for the aging BEMANI FIREBEAT HARDWARE, being the last game in the series to run on it. [[PnM_AC_9|pop'n music 9]], released near the end of the year, was the first to run on BEMANI VIPER HARDWARE, but was also the first to support [[e-AMUSEMENT]] for saving scores. As if that wasn't enough, KONAMI revived near ''every'' song from the past eight arcade games back, many of them which received brand-new charts. Licensed characters could also be finally played as as well, after years of being restricted to only being rivals.

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