DDR AC General Info: Difference between revisions

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Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version you are playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.
Unlike beatmania IIDX and pop'n music, DanceDanceRevolution's menu layout tends to change a lot based on what version you are playing. Also unlike beatmania IIDX and pop'n music, DanceDanceRevolution has dedicated menu buttons.


All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Cabinets that were sold with [[AC DDR X|DanceDanceRevolution X]] or later also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.
All DanceDanceRevolution cabinets have at least left, right, and start menu buttons. Widescreen cabinets, like those sold with [[AC DDR X|DanceDanceRevolution X]] or [[AC DDR 2013|DanceDanceRevolution (2013)]] and later, also have up and down menu buttons. The directional menu buttons are used to navigate menus, and the Start button to make selections.


Once the game is started, the first order of business is inserting your [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, you will be taken to the Select [[#Styles|Style]] screen. After that, you will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, you can hold Start when you select a song to enter [[#Modifiers|modifiers]]. In earlier versions, you must use codes. After play, your score will be evaluated, and you will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances you can enter your name.
Once the game is started, the first order of business is inserting your [[eAMUSEMENT]] card if the machine supports eAMUSEMENT. After that, or otherwise, you will be taken to the Select [[#Styles|Style]] screen. After that, you will be taken to the Select Difficulty or Select [[#Modes|Mode]], and from there to Select Music or Select Course. In [[AC DDRMAX|DDRMAX]] or later, you can hold Start when you select a song to enter [[#Modifiers|modifiers]]. In earlier versions, you must use codes. After play, your score will be evaluated, and you will be returned to Select Music if not playing a course. When the game is done, a final evaluation is performed, and under certain circumstances you can enter your name.
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[[eAMUSEMENT]] is KONAMI online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and is now found in every titles since. In DanceDanceRevolution, eAMUSEMENT have the following features in game:
[[eAMUSEMENT]] is KONAMI online service used to keep all the players play data such as the scores, rivals and unlock achievements between all of their games. It was introduced in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] and is now found in every titles since. In DanceDanceRevolution, eAMUSEMENT have the following features in game:
* Dancer Profile
* Dancer Profile
** My GROOVE RADAR (Myグルーヴレーダー): Keep tracks of the player stats for Single and Double Play using a GROOVE RADAR.
** My GROOVE RADAR (マイグルーヴレーダー): Keeps track of the player stats for Single and Double Play using a GROOVE RADAR.
** ENJOY LEVEL: Level system used for unlocking more modifier options and songs.
** ENJOY LEVEL: Level system used for unlocking more modifier options, songs, character accessories, and CHALLENGE charts.
** Result Star: Since [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game.
** Result Star: From [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], Result Stars can be obtained when playing in order to access the EXTRA STAGE. The Result Stars earned by the player are transferred between each game. Removed in [[AC DDR A|DanceDanceRevolution A]].
** Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.
** Drill Level: Used to keep track of the Drill Courses level. It was removed in DanceDanceRevolution X3 VS 2ndMIX.
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows to target their Rivals scores during gameplay and play their EDIT DATA.  
* Rivals: The player can have up to three rivals by entering their DDR-CODE. Allows the player to target their Rivals' scores during gameplay and play their EDIT DATA.  
* Workout Function: Keep tracks of the calories spent while playing. Requires the weight (in kilogram) of the player.
* Workout Function: Keeps track of the calories spent while playing. Requires the weight (in kilograms) of the player.
* Character: Pick a character from the available rooster to be shown on screen dancing during gameplay.
* Character: Pick a character from the available rooster to be shown on screen dancing during gameplay, provided the song doesn't have a fullscreen background video.
* Play Area Browser: Player play history across the various prefectures in Japan.
* Play Area Browser: Player's play history across the various prefectures in Japan.


On the official website of DanceDanceRevolution, eAMUSEMEMT members can access a more detailed view of their play data, view their Rivals and change their settings.
On the official website of DanceDanceRevolution, eAMUSEMEMT members can access a more detailed view of their play data, view their Rivals and change their settings.


== Selecting a Style ==
== Selecting a Style ==
;Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]
; Single Play (シングルプレー) [[Image:AC DDR SINGLE PLAY.png|18px]]
:One side of the dance floor (4 foot panels), one player. Always requires only one credit.
: One side of the dance floor (4 foot panels), one player. Always requires only one credit.
;Versus Play (バーサスプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]
 
:Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is enabled.
; Versus Play (バーサスプレー) [[Image:AC DDR VERSUS PLAY.png|32px]]
;Double Play (ダブルプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]
: Two players, each with one side of the dance floor. This requires two credits unless Joint Premium is enabled.
:One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty is not available in this style. It also requires two credits unless Double Premium or Joint Premium is enabled.
 
;Couple Play (カップルプレー)
; Double Play (ダブルプレー) [[Image:AC DDR DOUBLE PLAY.png|32px]]
:Only available in [[AC DDR 3rd|3rdMIX]] or earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).
: One player uses both sides of the dance floor (8 foot panels). The BEGINNER difficulty and the LEFT, RIGHT, and SHUFFLE options are not available in this style. It also requires two credits unless Double Premium or Joint Premium is enabled.
 
; Couple Play (カップルプレー)
: Only available in [[AC DDR 3rd|3rdMIX]] and earlier. Two players each have one side of the dance floor, but each has different steps for the same difficulty. This requires two credits. This style is still available to use in EDIT DATA songs only as of DanceDanceRevolution (2014).


=== Mode of Payment ===
=== Mode of Payment ===
Once a a Play Style have been selected, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー), is exclusive to PASELI members.
Once selecting a Play Style, the game will require a valid mode of payment. For Normal Play (ノーマルプレー), credits or coins can be used while Premium Play (プレミアムプレー) is exclusive to PASELI members.


==== PASELI ====
==== PASELI ====
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'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of [[AC DDR 2014|DanceDanceRevolution (2014)]], using PASELI give access to Premium Play which include:
'''PASELI''' ('''Pa'''y '''S'''mart '''E'''njoy '''Li'''fe) is a digital currency service that can be linked with an eAMUSEMENT account. Depending on the titles, the exclusive features vary from game to game. Currently as of [[AC DDR 2014|DanceDanceRevolution (2014)]], using PASELI give access to Premium Play which include:
* All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.
* All STAGEs are guaranteed. Even if the DANCE GAUGE is depleted, the song will continue until the end.
* Additional modifier options (such as more SPEED mods and DANCE GAUGEs.)
* Additional modifier options (such as more SPEED mods and DANCE GAUGEs).
* Unlock songs with EXTRA ATTACK.
* Unlocking songs with ''EXTRA ATTACK''. Removed in DanceDanceRevolution A.


== Number of stages ==
== Number of stages ==
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. Minimum of 2. Maximum of 5.
This only applies from 1st STAGE to FINAL STAGE and does not include EXTRA STAGE and ENCORE EXTRA STAGE. A minimum of one stage and a maximum of five stages are allwwed.


== Selecting a Mode ==
== Selecting a Mode ==
:''Modes that appeared only in a single mix are not included.''
: ''Modes that appeared only in a single mix are not included.''


=== NORMAL MODE ===
=== NORMAL MODE ===
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an [[#EXTRA STAGE|EXTRA STAGE]] if earned. In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]] and [[AC DDR 2013|DanceDanceRevolution (2013)]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], this is the only mode available.
This is the default mode available in every mix. It allows the user to select the individual songs to play and to select the difficulty levels (after 2ndMIX only) one at a time. Depending on how the operator set the machine, the user can play 1 to 5 songs per game, plus an [[#EXTRA STAGE|EXTRA STAGE]] if earned. In [[AC DDR 1st|DanceDanceRevolution]], [[AC DDR 2nd|2ndMIX]], [[AC DDR 5th|5thMIX]], [[AC DDRMAX|DDRMAX]], and [[AC DDR 2013|DanceDanceRevolution (2013)]] to [[AC DDR 2014|DanceDanceRevolution (2014)]], this is the only mode available.


=== COURSE MODE ===
=== COURSE MODE ===
Instead of picking individual songs, the user have the possibility to select a course. A course is a group of at least four songs with each course having 2 difficulty  
Instead of picking individual songs, the player can select a course. A course is a group of at least four songs with each course having 2 difficulty levels. There are two lifebar types: the Normal lifebar, which similar to the standard lifebar; and the Challenge lifebar, where the player is given 4 or 8 lives (depending on the difficulty level chosen) that deplete on each Good, Boo, Miss, or N.G. When the player runs out of lives, they fail the course. Successfully clearing each song will regenerate a life or two. Before DanceDanceRevolution X, the COURSE MODE was split into two parts: NONSTOP MODE and CHALLENGE MODE.
levels. There are two lifebar types: the Normal lifebar similar to the standard lifebar, and the Challenge lifebar. With the Challenge lifebar, the player is given 4 or 8 lives (depending on difficulty level chosen) that deplete on each GOOD, BAD, MISS, or NG. When the player runs out of lives, they fail. One or two lives are recovered after each song successfully cleared. Before DanceDanceRevolution X, the COURSE MODE was split in two parts: NONSTOP MODE and CHALLENGE MODE.
 
;NONSTOP MODE
; NONSTOP MODE
:First appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
: First appeared in 3rdMIX and was removed in 5thMIX, and CHALLENGE MODE first appeared in [[AC DDRMAX2|DDRMAX2]]. [[AC DDR EXTREME|EXTREME]] was the first mix to have both. NONSTOP MODE included courses with a selectable difficulty level and the standard lifebar.
;CHALLENGE MODE
 
:Features only songs available at the CHALLENGE difficulty level, a lifebar set to LIFE4 and no choice of modifiers to select.
; CHALLENGE MODE
: Features only songs available at the CHALLENGE difficulty level, a lifebar set to LIFE4 and no choice of modifiers to select.
 
COURSE MODE was removed altogether in DanceDanceRevolution (2013).
COURSE MODE was removed altogether in DanceDanceRevolution (2013).


== Selecting Options ==
== Selecting Options ==
As of DanceDanceRevolution (2014), 14 modifiers are available in the game (during the Select Options screen) with a few choice options being  
As of DanceDanceRevolution (2014), 14 modifiers are available in the game (during the Select Options screen) with a few choice options being  
exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before  
exclusive to Premium Play (PASELI only in Japan, in yellow in the table). When using Versus Play, each user can have their own settings which have to be set before playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set to ON to increase the difficulty.
playing a song. During special events such as an EXTRA STAGE, the number of modifiers available is limited and some are set ON to increase the difficulty.
 
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with a menu options. From DDRMAX until SuperNOVA,  
Prior to DDRMAX, the modifiers had codes that had to be entered one by one. It was replaced in DDRMAX with an options menu. From DDRMAX until SuperNOVA,  
an option category named "OTHER" included ARROW, CUT and DARK (Screen Filter) together. Selecting them would turn them ON. They were divided each into a  
an option category named "OTHER" included ARROW, CUT, and DARK (Screen Filter) together. Selecting them would turn them ON. They were divided each into a category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers names were translated into Japanese instead of English.
category in SuperNOVA. For the first time in DanceDanceRevolution (2014), the modifiers names were translated in Japanese instead of using English.
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in  
From DDRMAX to DanceDanceRevolution X3 VS 2ndMIX, a category titled STEP was available to change the song difficulty for each player. It was renamed in  
DanceDanceRevolution (2013) to DIFFICULTY and in DanceDanceRevolution (2014), it was removed from the list as Difficulty received a screen dedicated to it.
DanceDanceRevolution (2013) to DIFFICULTY, and in DanceDanceRevolution (2014), it was removed from the list due to the introduction of a Difficulty Select screen.


Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifiers square icons can be shown on the screen on top of the score box for each player. The  
Introduced in SuperNOVA2 during gameplay, a maximum of 11 modifiers square icons can be shown on the screen on top of the score box for each player. The  
modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown and for SPECIAL  
modifiers icons are shown only when they are set to a value different than the defaults. The only exception is for SPEED which even "x1" is shown, and for SPECIAL ARROW, SCREEN FILTER, and GUIDELINE, they simply don't have any icon.
ARROW, SCREEN FILTER and GUIDELINE, they simply don't have any icon.


=== SPEED ===
=== SPEED ===
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution  
Allows to change the speed of the arrow flow from 0.25 to 8 times faster than normal (x1) with matching spacing of arrows. During [[AC DDR X2|DanceDanceRevolution X2]] to DanceDanceRevolution (2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 23 speed modifiers currently exist with 8 of them being Premium Play exclusives.
(2013), the x0.25 and the x0.5 speeds were removed. In DanceDanceRevolution (2014), x0.25 and x0.5 were added back. A total of 23 speed modifiers currently exist with 8 of them being Premium Play exclusives.


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