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* First BEMANI game to feature a modernized version of an older game as a game mode. 2ndMIX MODE is a high-definition remake of [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with all the songs except [[STRICTLY BUSINESS]] and the STEP BATTLE songs featured. | * First BEMANI game to feature a modernized version of an older game as a game mode. 2ndMIX MODE is a high-definition remake of [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with all the songs except [[STRICTLY BUSINESS]] and the STEP BATTLE songs featured. | ||
** However, this is not the first time 2ndMIX has been remade; a previous remake exists in [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], though using the 3rdMIX interface. | ** However, this is not the first time 2ndMIX has been remade; a previous remake exists in [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]], though using the 3rdMIX interface. | ||
** Characters in 2ndMIX MODE no longer have their original dance routines. They use the routines introduced in | ** Characters in 2ndMIX MODE no longer have their original dance routines. They use the routines introduced in [[AC DDR X|DanceDanceRevolution X]] and [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], instead. | ||
* Interface theme is taken from [[CS DDR II|DanceDanceRevolution II]] for the Nintendo Wii console. | * Interface theme is taken from [[CS DDR II|DanceDanceRevolution II]] for the Nintendo Wii console. | ||
* DRILL COURSE from [[AC DDR X2|X2]] | * DRILL COURSE from [[AC DDR X2|X2]] has been removed. | ||
** Last DanceDanceRevolution game to feature courses. | ** Last DanceDanceRevolution game to feature courses. | ||
* Target Score system added. Player can choose a different rival / own score to track between songs. | * Target Score system added. Player can choose a different rival / own score to track between songs. | ||
* BEMANI TITLE sort option added. This sorts songs according to which of the other 5 major BEMANI series they also appear in. | * BEMANI TITLE sort option added. This sorts songs according to which of the other 5 major BEMANI series they also appear in. | ||
* First DanceDanceRevolution game to use Star system to determine if player gets EXTRA STAGE. | * First DanceDanceRevolution game to use Star system to determine if player gets EXTRA STAGE. | ||
* First DanceDanceRevolution game to show song selections under a selected folder and the other folders are not shown. This is also seen in [[AC DDR 2013|DanceDanceRevolution (2013)]]. | * First DanceDanceRevolution game to show song selections under a selected folder and the other folders are not shown. This is also seen in [[AC DDR 2013|DanceDanceRevolution (2013)]]. | ||
* An update introduced QUICK PLAY mode, in which the player may pay to play on a per-song basis using PASELI credits, rather than pay for a set of songs. | * An update introduced QUICK PLAY mode, in which the player may pay to play on a per-song basis using PASELI credits, rather than pay for a set of songs. | ||
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= Full Song List = | = Full Song List = | ||
* [[DanceDanceRevolution X3 VS 2ndMIX Full Song List]] | * [[DanceDanceRevolution X3 VS 2ndMIX Full Song List]] | ||
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== Daily Special == | == Daily Special == | ||
At AOU 2012 on February 17th, 2012, KONAMI announced a new event called Daily Special (デイリースペシャル) for [[e-AMUSEMENT]] users only. It began on February 20th, 2012 and ended on May 28th, 2012. During the event, a different BEMANI crossover was unlocked each day of the week from Monday to Friday only. Each day began at 7:00 am following the daily maintenance. The cycle of the song unlocking had been shuffled three times, on March 19th, April 16th, and May 14th, 2012. | At AOU 2012 on February 17th, 2012, KONAMI announced a new event called Daily Special (デイリースペシャル) for [[e-AMUSEMENT]] users only. It began on February 20th, 2012 and ended on May 28th, 2012. During the event, a different BEMANI crossover was unlocked each day of the week from Monday to Friday only. Each day began at 7:00 am following the daily maintenance. The cycle of the song unlocking had been shuffled three times, on March 19th, April 16th, and May 14th, 2012. | ||
On May 5th, 2012, an additional event called Weekend Special (ウィークエンドスペシャル) was added. During Weekend Special, the songs cycled hourly instead. This event also ended on May 28th, 2012, | |||
On May 5th, 2012, an additional event called Weekend Special (ウィークエンドスペシャル) was added. During Weekend Special, the songs cycled hourly instead. This event also ended on May 28th, 2012, when all songs were unlocked for regular play. | |||
=== Daily Special Schedule === | === Daily Special Schedule === | ||
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== EXTRA STAGE / ENCORE EXTRA STAGE == | == EXTRA STAGE / ENCORE EXTRA STAGE == | ||
;EXTRA STAGE Requirement | ; EXTRA STAGE Requirement | ||
In order to access the EXTRA STAGE, X3 introduced the "Result Star System", a feature available only when playing via [[ | In order to access the EXTRA STAGE, X3 introduced the "Result Star System", a feature available only when playing via [[eAMUSEMENT]] in PRO Mode. To unlock the EXTRA STAGE, the player must get 9 Result Stars during a game or multiple games. The Result Stars are carried over from one play session to another using e-AMUSEMENT. Once the player has unlocked the EXTRA STAGE, the 9 Result Stars are used and removed. When using VERSUS PLAY, once one player has obtained 9 stars, the EXTRA STAGE is unlocked and both players' Stars will be used in the process. The colors of the Result Stars have no importance, only the amount (9) is required to unlock the EXTRA STAGE. | ||
Result Stars are given to the player(s) under specific conditions: | Result Stars are given to the player(s) under specific conditions: | ||
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|- | |- | ||
|<span style="color:#00F;">★</span> | |<span style="color:#00F;">★</span> | ||
|Bonus for the first play session of the day. Added on | |Bonus for the first play session of the day. Added on February 2nd, 2012. | ||
|} | |} | ||
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[[Tsugidoka!|BEMANI Linked Song Battle "Tsugidoka!"]] (BEMANI連動選曲バトル「つぎドカ!」) was a linked battle event between four BEMANI series. The goal was to find a winner song to be transplated to [[jubeat saucer]]. Each series had a representative song made by its sound director: [[Yasuhiro Taguchi|TAG]] for DanceDanceRevolution X3 VS 2ndMIX, [[Daisuke Kurosawa|96]] for [[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]], [[Daichi Watanabe|PON]] for [[PnM AC SP|pop'n music Sunny Park]], and [[Tatsuya Iyama|Qrispy Joybox]] for [[REFLEC BEAT colette -Winter-]]. | [[Tsugidoka!|BEMANI Linked Song Battle "Tsugidoka!"]] (BEMANI連動選曲バトル「つぎドカ!」) was a linked battle event between four BEMANI series. The goal was to find a winner song to be transplated to [[jubeat saucer]]. Each series had a representative song made by its sound director: [[Yasuhiro Taguchi|TAG]] for DanceDanceRevolution X3 VS 2ndMIX, [[Daisuke Kurosawa|96]] for [[AC GFDM XG3|GuitarFreaksXG3 & DrumManiaXG3]], [[Daichi Watanabe|PON]] for [[PnM AC SP|pop'n music Sunny Park]], and [[Tatsuya Iyama|Qrispy Joybox]] for [[REFLEC BEAT colette -Winter-]]. | ||
The event started on December 19th, 2012 with the four songs being added to the participating series (GuitarFreaks & DrumMania received rock arrangements of Cosmic Hurricane and snow prism). The winner song was selected using the total play counts on all the games combined at the end of the event on January 8th, 2013. The winning song 紅焔 was transplated to jubeat saucer on January 9th, 2013. The other songs were added to jubeat saucer on February 1st, 2013 via saucer bistro 5th set. | The event started on December 19th, 2012 with the four songs being added to the participating series (GuitarFreaks & DrumMania received rock arrangements of Cosmic Hurricane and snow prism). The winner song was selected using the total play counts on all the games combined at the end of the event on January 8th, 2013. The winning song 紅焔 was transplated to jubeat saucer on January 9th, 2013. The other songs were added to jubeat saucer on February 1st, 2013 via saucer bistro 5th set. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
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= 2ndMIX MODE = | = 2ndMIX MODE = | ||
A completely redone [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] is featured as a separate mode in DanceDanceRevolution X3 VS 2ndMIX. This revamped version features high definition graphics, 2ndMIX dancing characters, banners (with the original typos), and background animations. Nearly all of the original gameplay found in the game was kept such as the modifiers requiring command codes in order to use them, COUPLE Play being available, and hidden songs with various requirements each to make them appear. Also, all the old terminology was kept such as CUT1 returning to its former name, LITTLE. | A completely redone [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] is featured as a separate mode in DanceDanceRevolution X3 VS 2ndMIX. This revamped version features high definition graphics, 2ndMIX dancing characters, remastered banners (with the original typos), and background animations. Nearly all of the original gameplay found in the game was kept such as the modifiers requiring command codes in order to use them, COUPLE Play being available, and hidden songs with various requirements each to make them appear. Also, all the old terminology was kept such as CUT1 returning to its former name, LITTLE. | ||
The notable differences between the original game and the HD remake are: | The notable differences between the original game and the HD remake are: | ||
* The new widescreen ratio (16:9 instead of 4:3). | * The new widescreen ratio (16:9 instead of 4:3). | ||
* All the songs from the LINK VERSION, [[STRICTLY BUSINESS]] and the three STEP BATTLE songs were not included. | * All the songs from the LINK VERSION, [[STRICTLY BUSINESS]], and the three STEP BATTLE songs were not included. | ||
* [[DREAD]] and [[JANET]] are the only possible characters | * [[DREAD]] and [[JANET]] are the only possible characters. It is not possible to change them with [[AFRO]] and [[LADY]]. | ||
* 2ndMIX MODE difficulty rated from 1 to 10, due to PARANOiA Revolution and TRIP MACHINE EVOLUTION having a 10 and 9 in their charts, respectively. Originally, all songs in the game were rated from 1 to 8. | * 2ndMIX MODE difficulty is rated from 1 to 10, due to PARANOiA Revolution and TRIP MACHINE EVOLUTION having a 10 and 9 in their charts, respectively. Originally, all songs in the game were rated from 1 to 8. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" |
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