AC pnm 9: Difference between revisions

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103 bytes added ,  7 June 2009
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→‎General Information: Updated information on usage of Viper hardware and minor typo fixes
m (→‎General Information: Updated information on usage of Viper hardware and minor typo fixes)
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* Released: December 2002.
* Released: December 2002.
* First game to run with e-Amusement cards.
* First game to run with e-Amusement cards.
* First game in the series to feature Osusume mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game in the series to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through ''Pop'n Music 11''.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper is still used in the series to this day.
* First game to run on BEMANI VIPER HARDWARE, which is used exclusively in the ''Pop'n Music'' series (with the exception of ''ParaPara Paradise 2nd Mix''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[PnM AC 14|Pop'n Music 14]] and was replaced with BEMANI PC hardware for [[PnM AC 15|Pop'n Music 15]].
* The website for this game is the first to list the inidividual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* The website for this game is the first to list the individual number ratings for each song. It is also the first that shows you EVERY song in the game, not just the new songs.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* This is the last game in the series to use the old results sounds when displaying the amount of greats, goods, and bads you got in a song.
* Theme of the game; cafe.
* Theme of the game: cafe.
* Total number of songs: 306
* Total number of songs: 306


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