2004: Difference between revisions

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→‎2004: 7th CS had one preview from 8th and one from 9th. Also fix a typo
(→‎2004: 7th CS had one preview from 8th and one from 9th. Also fix a typo)
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[[2003]] was a bit of a slow year for BEMANI fans worldwide unless you were a fan of DanceDanceRevolution. In comparison, 2004 saw an increase overall in the amount of BEMANI titles released throughout the year, both at home and in the arcade.
[[2003]] was a bit of a slow year for BEMANI fans worldwide unless you were a fan of DanceDanceRevolution. In comparison, 2004 saw an increase overall in the amount of BEMANI titles released throughout the year, both at home and in the arcade.


beatmania IIDX fans had a lot to celebrate in 2004. [[CS 7th style|beatmania IIDX 7th style CS]] came out in May, continuing the CS beatmania IIDX franchise after lying dormant for near two years prior. Featuring all the songs from the [[AC 7th style|arcade version]], plus two [[AC 9th style|9th style]] previews and a whopping 45 revivals from across the previous seven games, there was a lot to celebrate. IIDX fans also received in mid-November [[CS 8th style|beatmania IIDX 8th style CS]].
beatmania IIDX fans had a lot to celebrate in 2004. [[CS 7th style|beatmania IIDX 7th style CS]] came out in May, continuing the CS beatmania IIDX franchise after lying dormant for near two years prior. Featuring all the songs from the [[AC 7th style|arcade version]], plus two previews (one from [[AC 8th style|8th style]] and one from [[AC 9th style|9th style]]) and a whopping 45 revivals from across the previous seven games, there was a lot to celebrate. IIDX fans also received in mid-November [[CS 8th style|beatmania IIDX 8th style CS]].


But the arcade players were not left out, too. [[AC 10th style|beatmania IIDX 10th style]] hit arcades in February, and resolved all the glitches and errors present in 9th style's arcade version. New machines even came with a nice plasma display, and it was the first game in the arcade series to save individual clear status with [[eAMUSEMENT|e-AMUSEMENT]] cards. [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] launched in October, and introduced a shiny new red interface. It also brought in a few new faces to the series, with the debuts of [[Yoshitaka Nishimura|DJ YOSHITAKA]], vocalist [[Kanako Watanabe]] (under the alias Kanako Hoshino), and graphic designer [[Maya Takamura]], whose digital watercolor style differed from the more anime style [[Goli Matsumoto|GOLI]] was known for in the series. IIDX RED also introduced in-game score graphs, allowing you to see your current EX-SCORE in real-time as you play. It also marked the first time you could change skins in an arcade version of beatmania IIDX, though you needed e-AMUSEMENT to access them.
But the arcade players were not left out, too. [[AC 10th style|beatmania IIDX 10th style]] hit arcades in February, and resolved all the glitches and errors present in 9th style's arcade version. New machines even came with a nice plasma display, and it was the first game in the arcade series to save individual clear status with [[eAMUSEMENT|e-AMUSEMENT]] cards. [[AC IIDX RED|beatmania IIDX 11 IIDX RED]] launched in October, and introduced a shiny new red interface. It also brought in a few new faces to the series, with the debuts of [[Yoshitaka Nishimura|DJ YOSHITAKA]], vocalist [[Kanako Watanabe]] (under the alias Kanako Hoshino), and graphic designer [[Maya Takamura]], whose digital watercolor style differed from the more anime style [[Goli Matsumoto|GOLI]] was known for in the series. IIDX RED also introduced in-game score graphs, allowing you to see your current EX-SCORE in real-time as you play. It also marked the first time you could change skins in an arcade version of beatmania IIDX, though you needed e-AMUSEMENT to access them.
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North America received two new releases in 2004: the aforementioned DanceDanceRevolution EXTREME US CS and [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]]. EXTREME US featured some backlash from fans of the [[AC DDR EXTREME|arcade release]], in that very few of the songs are from the arcade version (only three EXTREME non-BEMANI originals are even in the game, and one is hidden behind a code). There's also the matter of the new scoring system, which rated on a flat scale to 7 million, awarding you an extra 3 million max based on your combo. IF you break your combo at any point in a song, though, you can't get higher than an A. But arguably the most controversial of all is the music select screen layout, which is down in more of a jukebox style with banners in the top center, with very minimalist, grey backgrounds. (DDR FESTIVAL, listed above, also used this same exact interface.)
North America received two new releases in 2004: the aforementioned DanceDanceRevolution EXTREME US CS and [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]]. EXTREME US featured some backlash from fans of the [[AC DDR EXTREME|arcade release]], in that very few of the songs are from the arcade version (only three EXTREME non-BEMANI originals are even in the game, and one is hidden behind a code). There's also the matter of the new scoring system, which rated on a flat scale to 7 million, awarding you an extra 3 million max based on your combo. IF you break your combo at any point in a song, though, you can't get higher than an A. But arguably the most controversial of all is the music select screen layout, which is down in more of a jukebox style with banners in the top center, with very minimalist, grey backgrounds. (DDR FESTIVAL, listed above, also used this same exact interface.)


The other North American release in 2004 was ULTRAMIX2. Compared to [[CS DDR ULTRAMIX|the first ULTRAMIX]], ULTRAMIX2 mostly featured new content, with commissioned originals and lost of brand-new BEMANI crossovers, mostly from beatmania IIDX. (The DLC song packs would even include GUITARFREAKS / drummania and even KEYBOARDMANIA songs mixed in.) It also featured a brand-new interface and layout, and even new generic clips not previously used in any game in the series before. It got the best reviews of the ULTRAMIX series, and several of its crossovers and originals later made their way two years later in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
The other North American release in 2004 was ULTRAMIX2. Compared to [[CS DDR ULTRAMIX|the first ULTRAMIX]], ULTRAMIX2 mostly featured new content, with commissioned originals and lots of brand-new BEMANI crossovers, mostly from beatmania IIDX. (The DLC song packs would even include GUITARFREAKS / drummania and even KEYBOARDMANIA songs mixed in.) It also featured a brand-new interface and layout, and even new generic clips not previously used in any game in the series before. It got the best reviews of the ULTRAMIX series, and several of its crossovers and originals later made their way two years later in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].


Europe also got two new releases in 2004. First up was the PlayStation and PlayStation 2 versions of [[CS_DS_Fusion|Dancing Stage Fusion CS]], the former version being the last BEMANI in ''any'' region for the original Sony PlayStation. The PS2 version is based on EXTREME US CS interface-wise, but is more colorful. However, it also removed BPM display from that music select screen. Also confusingly, only ''seven'' of the game's twenty-one licenses have Double charts, the rest being only playable in Single. The PlayStation version only includes a total of 20 songs, but the PS2 contains a far bigger 54, which is nearly bigger than the previous two Dancing Stage PlayStation 2 releases combined.
Europe also got two new releases in 2004. First up was the PlayStation and PlayStation 2 versions of [[CS_DS_Fusion|Dancing Stage Fusion CS]], the former version being the last BEMANI in ''any'' region for the original Sony PlayStation. The PS2 version is based on EXTREME US CS interface-wise, but is more colorful. However, it also removed BPM display from that music select screen. Also confusingly, only ''seven'' of the game's twenty-one licenses have Double charts, the rest being only playable in Single. The PlayStation version only includes a total of 20 songs, but the PS2 contains a far bigger 54, which is nearly bigger than the previous two Dancing Stage PlayStation 2 releases combined.

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