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'''''This page is still under heavy construction.'''''
{{DISPLAYTITLE:MÚSECA Information}}
 
= MÚSECA =
= MÚSECA =
[[Image:MUSECA cabinet.png|thumb|MÚSECA's arcade cabinet.]]
[[Image:MUSECA cabinet.png|thumb|MÚSECA's arcade cabinet.]]
MÚSECA is the latest entry in the [[BEMANI]] line of arcade music video games. After five location tests in 2015, the game was released on December 10th, 2015.
MÚSECA is part of the [[BEMANI]] line of arcade music video games. After five location tests in 2015, the game was released on December 10th, 2015.


Similar to the [[SOUND VOLTEX Information|SOUND VOLTEX series]], the song list is currently only comprised by commissioned artists. Original song contests (named ''Compe.'') are also held. Other than original songs and SOUND VOLTEX crossovers, there are also [[EXIT TUNES]] licenses, ''DWANGO'' licenses, and Touhou Project arrangements.
The main concept of MÚSECA is "music game × illustration". This motif was heavily apparent throughout the initial release of MÚSECA, but the Renovation update (which would later become an append version of the game) toned down many of these elements in order to make for a more traditional music game experience while trying to keep the core motif relevant.
 
Similar to the [[SOUND VOLTEX Information|SOUND VOLTEX series]], the song list is mostly comprised of commissioned artists. Original song contests (named ''Compe.'') are also held. Other than original songs and BEMANI crossovers, there are also [[EXIT TUNES]] licenses, ''DWANGO'' licenses, and Touhou Project arrangements.
 
MÚSECA's machine serial number and version ID start with '''PIX'''.
 
From June 26th, 2018, MÚSECA machines can be converted to ''Bishi Bashi CHANNEL'' (ビシバシCHANNEL) or installed with offline kits. (KONAMI's ''SWEETs NUMBERs'', which [https://twitter.com/sugo6sk/status/1088969920925159424/photo/2 was shown at JAEPO 2019], also used MÚSECA spinners.)
 
MÚSECA's official support ended on July 31st, 2018.


== Games ==
== Games ==
* [[MUSECA|MÚSECA]] (released on December 10th, 2015)
* [[AC MSC|MÚSECA]] (released on December 10th, 2015)
* [[MUSECA 1+1/2|MÚSECA 1+1/2]] (released on July 27th, 2016)
** [[AC MSC 1+1/2|1+1/2]] (released on July 27th, 2016)


== Gameplay ==
== Gameplay ==
The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Much like several other BEMANI games, notes appear from the top of the screen toward the bottom. Note types are the following:
The MÚSECA cabinet has a foot pedal and five spinners, which can be pressed, held, or rotated, depending on the note type. Like SOUND VOLTEX, notes appear from the background in the center of the screen and travel towards the judgement line. Notes are also color-coded depending on the input device they are associated with (blue for the top three spinners, yellow for the bottom two spinners, and white/red for the foot pedal). Note types are the following:
* Objects: normal notes that can be hit by pressing or rotating the spinner.
* Hit Object: a normal, diamond-shaped note that can be hit by pressing the spinner.
* Long Objects: notes where the spinner must be held.  
* Charge Object: a long note that requires the spinner to be held down.
* Rotate Objects: notes where the spinner must be rotated. Most Rotate Objects accept rotating the spinner in either direction, but some Rotate Objects on Red charts require rotating the spinner in a specific direction.
* Spin Object: a cone-like note that requires the spinner to be rotated. The spinner can be rotated in either direction.
* Strong Rotate Objects: similar to Rotate Objects, but they must be rotated at a faster speed.
* Storm Object: similar to Spin Objects, but they must be rotated with more force.
* Pedal Object: the foot pedal must be pressed and held.
* Kick Object: a large, wide note that requires the foot pedal to be pressed and held.
* Directional Spin Object: A Spin Object that requires the spinner to be rotated in a specific direction. The direction in which the spinner must be rotated is indicated by an arrow above the note.


Object judge rank names are the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL.
When holding down Charge Objects or Kick Objects, a "CHARGE" percentage indicator is shown. The second of two judge ranks for the Object is based on how high the note was charged when the Object ends:
 
When holding down Long Objects or Pedal Objects, a "CHARGE" percentage indicator is shown. The second of two judge ranks for the Object is based on how high the note was charged when the Object ends:
* 100%: CRITICAL
* 100%: CRITICAL
* 20%-99%: NEAR
* 20%-99%: NEAR
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The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again.
The Object need not be held entirely to receive 100% CHARGE. Additionally, letting go of the Object will not break the player's CONNECT; it will simply stop increasing CHARGE until the Object is pressed again.


Before or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (is independent of song BPM, but can be affected multiplicatively by Grafica).
The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (翠), Orange (橙), and Red (朱). The difficulty scale goes from 1 to 15. Object judge rank names are also the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL.
 
At the start of or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (independent of song BPM). More options can be accessed in the song select menu by holding the foot pedal.
 
In 1+1/2, scores were given a ceiling cap of one million. Unlike other games that typically use alphanumerical letters to grade scores, MÚSECA uses kanji for its score grading.  


The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (), Orange (橙), and Red (朱). The difficulty scale goes from 1 to 15.
* 1,000,000: (gold)
* 975,000+: 傑
* 950,000+: 秀
* 900,000+: 優
* 850,000+: 良
* 800,000+: 佳
* 700,000+: 凡
* 600,000+: 拙
* 0+: 没


== Grafica ==
== Grafica ==
One of MÚSECA's most important aspects are the illustrations named ''Grafica''. A Grafica gives the player GIFTs, which are in-game bonuses that are auto-triggered at some points of the charts, slightly modifying the chart lane's judgment line. GIFTs include Life Support, Score Gain, Play Risk, and Item Collect. Most Grafica characters have their own voices that play when they're triggered in-game. Note that you can have up to three Grafica per song.
One of MÚSECA's most notable aspects are the illustrations named ''Grafica''. In the earlier days of MÚSECA's lifespan, the player had to clear ''STORY'', one of MÚSECA's unlocking systems, to access the Grafica system. Most Grafica could've been obtained by purchasing them with one of MÚSECA's currencies, ''COLORIS'', while others were obtained via-STORY. During gameplay, a Grafica could give the player GIFTs, which are in-game bonuses that are auto-triggered at some points of the charts, slightly modifying the chart lane's judgment line. GIFTs included Life Support, Score Gain, Play Risk, and Item Collect.
 
With the reworking of the game in MÚSECA 1+1/2, the GIFT mechanic has been removed and Grafica have mostly been relegated to primarily visual appeal during gameplay. The game is now split into two modes, one focusing on the music game aspect and another focusing on the Grafica aspect. In the latter mode, players can obtain Grafica by unlocking them through Release Missions (解放ミッション). At the beginning of a Release Mission, a canvas sits in the background. The player is tasked with "sketching" the Grafica by playing the given song with the aid of other Grafica. The mission is marked complete if the player manages to finish the image of the Grafica before the song ends. However, if the player fails to complete the Grafica within the allotted time, they will have to start from scratch.


To access the Grafica system, you must clear ''STORY'', one of MÚSECA's unlocking systems. Most Grafica can be obtained by purchasing them with one of MÚSECA's currencies, ''COLORIS'', while others can be obtained via-STORY. In MÚSECA 1+1/2, players can obtain Grafica by unlocking them on Release Missions (解放ミッション).
A leveling system called MEDEL was also introduced in 1+1/2. Grafica earn experience points as they are used and their draw power and potency during Release Missions are increased as they gain levels. A Grafica's MEDEL cap is dependent on the difficulty cleared for the Release Mission they're attached to:
* GREEN: up to MEDEL 8
* ORANGE: up to MEDEL 9
* RED: up to MEDEL 10
* PREMIUM: up to MEDEL 12


In addition to original song contests, Grafica design contests are held as well.
Some Grafica characters have their own voices that play when they're triggered in-game. In addition to original song contests, Grafica design contests are held as well.


For a list of all Grafica in the game, please see [[Grafica List|this page]].
For a list of all Grafica in the game, please see [[Grafica List|this page]].


== External Link ==
= MÚSECA Resources =
* [http://p.eagate.573.jp/game/museca Official web site]
* [http://www.bemaniwiki.com BEMANIwiki 2nd]


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[[Category:MUSECA]]
[[Category:MUSECA]]

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