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== General Information / Changes == | == General Information / Changes == | ||
* Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware. | * Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware. | ||
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is | * First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in course modes, however. | ||
** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]]. | ** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]]. | ||
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | ** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | ||
* First DanceDanceRevolution game to | * First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. Much like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm, while background animations are turned off. | ||
* A screen demonstrating the usage of Freeze Arrows is shown | * A screen demonstrating the usage of Freeze Arrows is shown before the game begins when BEGINNER, LIGHT, or STANDARD difficulty is selected. | ||
* Sound quality has been compressed down to 112 kbps due to | * Sound quality has been compressed down to 112 kbps due to disc space limitations. | ||
** Background videos have also been reduced in quality | ** Background videos have also been reduced in quality to save space. | ||
* | * On the music select screen, the foot ratings for [[PARANOIA survivor MAX]] and [[The legend of MAX]]'s charts rated 10 glow. | ||
* NONSTOP Mode returns. | * NONSTOP Mode returns. | ||
* The | * The CHALLENGE MODE exclusive songs are now available as regular songs, most of them in the [[AC DDRMAX2|DDRMAX2]] folder. ([[HYSTERIA 2001]] appears in the beatmania folder.) | ||
* If | * If either player is playing on BEGINNER or LIGHT difficulty, the 1st stage cannot be failed. | ||
* First DanceDanceRevolution title to include pop'n music, pop'n stage, GuitarFreaks & DrumMania, ''KEYBOARDMANIA'', ''ParaParaParadise'', ''MAMBO A GO GO'', and beatmania III songs. | * First DanceDanceRevolution title to include pop'n music, pop'n stage, GuitarFreaks & DrumMania, ''KEYBOARDMANIA'', ''ParaParaParadise'', ''MAMBO A GO GO'', and beatmania III songs. | ||
* First game that uses beatmania, beatmaniaIIDX and beatmaniaIII | * First game that uses beatmania, beatmaniaIIDX and beatmaniaIII labels instead of the "music from beatmania" label from [[AC DDRMAX2| the previous game]]. | ||
* | * First arcade DanceDanceRevolution title to indicate a DanceDanceRevolution arcade original song's game of origin, instead of listing it as a KONAMI original like in previous games. | ||
* Last arcade DanceDanceRevolution game for five consecutive years, until release of [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | * Last arcade DanceDanceRevolution game for five consecutive years, until release of [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ||
* Last DanceDanceRevolution game featuring long-time designer [[Kanako Yonezawa|RICE.C]]. | * Last DanceDanceRevolution game featuring long-time designer [[Kanako Yonezawa|RICE.C]]. | ||
* | * Songs that made their DanceDanceRevolution debut in [[AC DDR CLUB VER.1|DanceDanceRevolution 2ndMIX CLUB VERSiON 1]] and [[AC DDR CLUB VER.2|2]] that did not have unique Double HEAVY charts got new ones. | ||
* RANDOM selection has been added. Unlike ROULETTE, RANDOM selects | * RANDOM selection has been added. Unlike ROULETTE, RANDOM selects a song instantly. | ||
** When RANDOM is selected | ** When RANDOM is selected, a sample of selected song will be heard in the options screen. This is the only arcade DanceDanceRevolution game to do this. | ||
* Last DanceDanceRevolution game to show the DANGER message/background video when the life gauge is low. | * Last DanceDanceRevolution game to show the DANGER message/background video when the life gauge is low. | ||
** Also, it's the last game where the life gauge animates based on the scrolling speed of the chart currently being played. | ** Also, it's the last game where the life gauge animates based on the scrolling speed of the chart currently being played. | ||
* Last DanceDanceRevolution game to | * Last DanceDanceRevolution game to draw arrows in white as they fade in or fade out when using the HIDDEN or SUDDEN modifier. | ||
* Last DanceDanceRevolution game to use sudden death life gauge | * Last DanceDanceRevolution game to use the sudden death life gauge in the ONE MORE EXTRA STAGE. | ||
* First DanceDanceRevolution game to feature modifiers BRAKE and WAVE as well as the x0.25 and x0.5 speed modifiers. These | * First DanceDanceRevolution game to feature the modifiers BRAKE and WAVE as well as the x0.25 and x0.5 speed modifiers. These only appeared in certain ONI courses. | ||
* In | * In CHALLENGE MODE, the combo counter will not increment on GREAT judgments. | ||
* New songs: 69 | * New songs: 69 | ||
* Total songs: 240 | * Total songs: 240 |
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