AC DDR EXTREME: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware.
* Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware.
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is not used in regular gameplay, however.
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in course modes, however.
** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]].
** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]].
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window.
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window.
* First DanceDanceRevolution game to introduce the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. Much like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm, while background animations are turned off.
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. Much like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm, while background animations are turned off.
* A screen demonstrating the usage of Freeze Arrows is shown only when BEGINNER, LIGHT, or STANDARD difficulty is selected before the game begins.
* A screen demonstrating the usage of Freeze Arrows is shown before the game begins when BEGINNER, LIGHT, or STANDARD difficulty is selected.
* Sound quality has been compressed down to 112 kbps due to memory limitations.
* Sound quality has been compressed down to 112 kbps due to disc space limitations.
** Background videos have also been reduced in quality as well due to space.
** Background videos have also been reduced in quality to save space.
* New difficulty level introduced: flashing 10's, indicating extremely difficult charts.
* On the music select screen, the foot ratings for [[PARANOIA survivor MAX]] and [[The legend of MAX]]'s charts rated 10 glow.
* NONSTOP Mode returns.
* NONSTOP Mode returns.
* The Challenge Mode exclusive songs are now available as regular songs, most of them in the [[AC DDRMAX2|DDRMAX2]] folder. ([[HYSTERIA 2001]] appears in the beatmania folder.)
* The CHALLENGE MODE exclusive songs are now available as regular songs, most of them in the [[AC DDRMAX2|DDRMAX2]] folder. ([[HYSTERIA 2001]] appears in the beatmania folder.)
* If play style is VERSUS, choosing between NONSTOP and CHALLENGE is cooperative.
* If either player is playing on BEGINNER or LIGHT difficulty, the 1st stage cannot be failed.
* The 1st STAGE will always be cleared if the player uses either BEGINNER or LIGHT difficulties.
* First DanceDanceRevolution title to include pop'n music, pop'n stage, GuitarFreaks & DrumMania, ''KEYBOARDMANIA'', ''ParaParaParadise'', ''MAMBO A GO GO'', and beatmania III songs.
* First DanceDanceRevolution title to include pop'n music, pop'n stage, GuitarFreaks & DrumMania, ''KEYBOARDMANIA'', ''ParaParaParadise'', ''MAMBO A GO GO'', and beatmania III songs.
* First game that uses beatmania, beatmaniaIIDX and beatmaniaIII for replacing the "music from beatmania" labels from [[AC DDRMAX2|previous game]].
* First game that uses beatmania, beatmaniaIIDX and beatmaniaIII labels instead of the "music from beatmania" label from [[AC DDRMAX2| the previous game]].
* Only arcade DanceDanceRevolution title to indicate a DanceDanceRevolution arcade original song's game of origin, instead of listing it as a KONAMI original like in previous games.
* First arcade DanceDanceRevolution title to indicate a DanceDanceRevolution arcade original song's game of origin, instead of listing it as a KONAMI original like in previous games.
* Last arcade DanceDanceRevolution game for five consecutive years, until release of [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Last arcade DanceDanceRevolution game for five consecutive years, until release of [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Last DanceDanceRevolution game featuring long-time designer [[Kanako Yonezawa|RICE.C]].
* Last DanceDanceRevolution game featuring long-time designer [[Kanako Yonezawa|RICE.C]].
* Some of the songs that made their DanceDanceRevolution debut in [[AC DDR CLUB VER.1|DanceDanceRevolution 2ndMIX CLUB VERSiON 1]] and [[AC DDR CLUB VER.2|2]] and were revived received brand new Double HEAVY charts.
* Songs that made their DanceDanceRevolution debut in [[AC DDR CLUB VER.1|DanceDanceRevolution 2ndMIX CLUB VERSiON 1]] and [[AC DDR CLUB VER.2|2]] that did not have unique Double HEAVY charts got new ones.
* RANDOM selection has been added. Unlike ROULETTE, RANDOM selects any song instantly.
* RANDOM selection has been added. Unlike ROULETTE, RANDOM selects a song instantly.
** When RANDOM is selected and player wants to set certain options, sample of selected song will be heard; this feature is not carried since SuperNOVA.
** When RANDOM is selected, a sample of selected song will be heard in the options screen. This is the only arcade DanceDanceRevolution game to do this.
* Last DanceDanceRevolution game to show the DANGER message/background video when the life gauge is low.
* Last DanceDanceRevolution game to show the DANGER message/background video when the life gauge is low.
** Also, it's the last game where the life gauge animates based on the scrolling speed of the chart currently being played.
** Also, it's the last game where the life gauge animates based on the scrolling speed of the chart currently being played.
* Last DanceDanceRevolution game to show the arrows turning white before decreasing its opacity upon reaching the stepping zone when using HIDDEN modifier and does the reverse of that when using SUDDEN modifier.
* Last DanceDanceRevolution game to draw arrows in white as they fade in or fade out when using the HIDDEN or SUDDEN modifier.
* Last DanceDanceRevolution game to use sudden death life gauge on ONE MORE EXTRA STAGE.
* Last DanceDanceRevolution game to use the sudden death life gauge in the ONE MORE EXTRA STAGE.
* First DanceDanceRevolution game to feature modifiers BRAKE and WAVE as well as the x0.25 and x0.5 speed modifiers. These were not selectable, and only appeared in the TRICK Oni course (except for 0.5x appearing in the IIDX BOSS Oni course).
* First DanceDanceRevolution game to feature the modifiers BRAKE and WAVE as well as the x0.25 and x0.5 speed modifiers. These only appeared in certain ONI courses.
* In Challenge Mode, combo increments only if players get Marvelous or Perfect step or jump only.
* In CHALLENGE MODE, the combo counter will not increment on GREAT judgments.
* New songs: 69
* New songs: 69
* Total songs: 240
* Total songs: 240
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