AC DDR 5th: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 14: Line 14:
* First DanceDanceRevolution game to feature stops in a song.
* First DanceDanceRevolution game to feature stops in a song.
* First DanceDanceRevolution game to introduce AAA rating when achieving perfect full combo, instead of AA which had been used since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution game to introduce AAA rating when achieving perfect full combo, instead of AA which had been used since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, Konami and Bemani logos, and Dancemania albums, except the title screen, tutorial and demonstration song.
* First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, KONAMI, and BEMANI logos, and Dancemania albums, except the title screen, tutorial and demonstration song.
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* First DanceDanceRevolution to feature a different in-song interface, with the top and bottom parts of the screen cropped to make room for score counters and a bar. This would continue to be used in the arcade series until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Announcer saying "Dance Dance Revolution" returns (but in new tone) since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] when selecting 2ndMIX mode.
* Announcer saying "Dance Dance Revolution" returns (but in new tone) since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] when selecting 2ndMIX MODE.
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA.
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA.
* The NONSTOP course mode introduced in DanceDanceRevolution 3rdMIX was removed.
* The NONSTOP course mode introduced in DanceDanceRevolution 3rdMIX was removed.
Line 28: Line 28:
* For the first time in a DanceDanceRevolution game, most of the old songs introduced prior to DanceDanceRevolution 4thMIX were removed. Previously, roughly one licensed song or so was removed in a new version of the series.
* For the first time in a DanceDanceRevolution game, most of the old songs introduced prior to DanceDanceRevolution 4thMIX were removed. Previously, roughly one licensed song or so was removed in a new version of the series.
** Only the 20 most popular old songs at that time were kept in the game along with 62 songs from 4thMIX and 4thMIX PLUS.
** Only the 20 most popular old songs at that time were kept in the game along with 62 songs from 4thMIX and 4thMIX PLUS.
** In total, 68 songs that were added in DanceDanceRevolution until DanceDanceRevolution 4thMIX were removed. Some of the KONAMI originals would return in DDRMAX2 and EXTREME while some of the licenses were revived in EXTREME.
** In total, 68 songs that were added in DanceDanceRevolution until DanceDanceRevolution 4thMIX were removed. Most of the KONAMI originals would return in [[AC DDRMAX2|DDRMAX2]] and EXTREME while some of the licenses were revived in EXTREME.
* First DanceDanceRevolution game to show play style indicator in song selection, stage result, and overall result of all stages.
* First DanceDanceRevolution game to show play style indicator in song selection, stage result, and overall result of all stages.
* New songs: 40
* New songs: 40

Navigation menu