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= Gameplay = | = Gameplay = | ||
''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).'' | |||
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.<br> | SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks/DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.<br> | ||
The game interface has 4 | The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange.<br> | ||
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br> | In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br> | ||
The effects in the songs are game-related and are caused by LONG FX notes (distortion effects) | The effects in the songs are game-related and are caused by LONG FX notes (distortion effects), ANALOG CHAINS (woosh effects), and special CHIP FX notes (added FX effects). | ||
infinite infection introduced the following gameplay mechanics: | |||
* SHORT note lanes can now have hold notes, known as LONG BT notes. | * SHORT note lanes can now have hold notes, known as LONG BT notes. | ||
* LONG note lanes can now have short notes, known as CHIP FX notes. | * LONG note lanes can now have short notes, known as CHIP FX notes. | ||
* The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately. | * The HARD-gauge style EXCESSIVE RATE is added. Drop to 0% and the stage fails immediately. | ||
* The INFINITE BLASTER unlock system/folder is added. This folder is only available if the BLASTER ENERGY gauge is at 100%. It unlocks most INFINITE and GRAVITY charts. Using the EXCESSIVE RATE gauge charges the BLASTER GAUGE by 6.67% a stage (15 plays will fill it). | * The INFINITE BLASTER unlock system/folder is added (now known as '''BLASTER GATE'''). This folder is only available if the BLASTER ENERGY gauge is at 100%. It unlocks most INFINITE and GRAVITY charts. Using the EXCESSIVE RATE gauge charges the BLASTER GAUGE by 6.67% a stage (15 plays will fill it). | ||
GRAVITY WARS added even more mechanics: | |||
* Any combination of the BT and FX notes is now possible. | * Any combination of the BT and FX notes is now possible. | ||
* ANALOG CHAINS may start from anywhere and go in any direction, and also extend beyond the chart lane. | * ANALOG CHAINS may start from anywhere and go in any direction, and also extend beyond the chart lane. | ||
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* Hi-SPEED values can be tuned to an exact BPM value. They can also be stored for easy Hi-SPEED changing. | * Hi-SPEED values can be tuned to an exact BPM value. They can also be stored for easy Hi-SPEED changing. | ||
* EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+. | * EARLY/LATE indicators for NEARs can be shown in-game. They have 4 possible positions: LOWER, STANDARD (default), UPPER, and UPPER+. | ||
* Timing can be adjusted to be earlier or later by pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. | * Timing can be adjusted to be earlier or later by holding START and then pressing 3 or 9 on the keypad, respectively. Values range from -8 to +8. Increase this value if you are getting many EARLYs and decrese it if you are getting LATEs. | ||
* The ALTERNATIVE RATE SYSTEM (ARS) is added. This gauge starts with and EXCEESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active. It is only available in GENERATOR START. | * The ALTERNATIVE RATE SYSTEM (ARS) is added. This gauge starts with and EXCEESSIVE RATE gauge, but when depleted (a TRACK CRASH normally), it will be switched to a EFFECTIVE RATE, at a level as if it were active. It is only available in GENERATOR START. | ||
HEAVENLY HAVEN introduced the following mechanics: | |||
* Special CHIP FX notes (colored white in the center) produces a added sound effect when hit. | |||
In order to clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved. | In order to clear a song, your EFFECTIVE RATE must be 70% or higher (for all other gauges, never let the rate drop to zero). This does not affect charts rated Level 7 or below, however, as you will automatically be saved. | ||
= Modes = | = Modes = | ||
Initially, | Initially, BOOTH only had two modes: ONLINE and FRIEND.<br> | ||
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.<br> | |||
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br> | |||
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. It also added GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode. | |||
The game currently has the following modes: | The game currently has the following modes: | ||
; ONLINE ( | ; ONLINE (single player mode) | ||
* LIGHT START | * Normal modes | ||
:: Up to 3 stages. Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER. | ** LIGHT START | ||
* STANDARD START | ::- Up to 3 stages. Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER. | ||
:: At least 2 stages, up to 3. Same as LIGHT START, but offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. | ** STANDARD START | ||
* BLASTER START | ::- At least 2 stages, up to 3. Same as LIGHT START, but offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. | ||
:: 2 stages guaranteed. Accesses only the | ** BLASTER START | ||
* GENERATOR LIGHT START | ::- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge. | ||
:: Up to 3 stages. Same as LIGHT START, and prints one Genesis Card | * GENRATOR modes (Only on machines with a GENERATOR) | ||
* GENERATOR START | ** GENERATOR LIGHT START | ||
:: 3 stages guaranteed. Same as STANDARD START. ARS is available, and prints 1-5 Genesis card(s). | ::- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card. | ||
** GENERATOR START | |||
::- 3 stages guaranteed. Same as STANDARD START. ARS is available, and prints 1-5 Genesis card(s). | |||
** GENERATOR BLASTER | |||
::- 2 stages guanranteed. Same as BLASTER START, and prints 1-5 Genesis card(s). | |||
; FRIEND (local matching, 2-4 players) | ; FRIEND (local matching, 2-4 players) | ||
* LIGHT START | * Normal modes | ||
* STANDARD START | ** LIGHT START | ||
* GENERATOR | ** STANDARD START | ||
* GENERATOR START | * GENERATOR modes | ||
** GENERATOR LIGHT START | |||
** GENERATOR START | |||
* | |||
* | |||
= Difficulty = | = Difficulty = | ||
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Difficulty ranges from 1 (the easiest) to 20 (the hardest), since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS. | Difficulty ranges from 1 (the easiest) to 20 (the hardest), since SOUND VOLTEX IV HEAVENLY HAVEN. Previously, it was 1 to 15 in BOOTH, and 1 to 16 in infinite infection and GRAVITY WARS. | ||
As a major note, newly added songs (except for original songs) have the NOVICE chart always available by default. The other difficulty charts, most of the time, must be bought from the SDVX Station, unlocked via | As a major note, newly added songs (except for original songs) have the NOVICE chart always available by default. The other difficulty charts, most of the time, must be bought from the SDVX Station, unlocked via BLASTER GATE, or unlocked through MISSIONs. | ||
= Scoring = | = Scoring = | ||
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|} | |} | ||
In HEAVENLY HAVEN, the grade range is expanded, adding the A+, AA+, AAA+, and S ranks. | In HEAVENLY HAVEN, the grade range is expanded, adding the A+, AA+, AAA+, and S ranks. The rank requirements are also revamped, now basing it on score alone. See the following table: | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#aaaaee; text-align: center;" width="60px"|Grade | |||
!style="background:#aaaaee; text-align: center;" width="150px"|Score Range | |||
|- | |||
| S || > 9,900,000 | |||
|- | |||
| AAA+ || 9,800,000 - 9,899,999 | |||
|- | |||
| AAA || 9,700,000 - 9,799,999 | |||
|- | |||
| AA+ || ? | |||
|- | |||
| AA || ? | |||
|- | |||
| A+ || ? | |||
|- | |||
| A || ? | |||
|- | |||
| B || ? | |||
|- | |||
| C || ? | |||
|- | |||
| D || ? | |||
|} | |||
In addition, if a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN (UC); and if they hit all notes with a CRITICAL rating, it is a PERFECT (formerly PERFECT ULTIMATE CHAIN, or PUC). | In addition, if a player hits all notes (i.e. a full combo), it is an ULTIMATE CHAIN (UC); and if they hit all notes with a CRITICAL rating, it is a PERFECT (formerly PERFECT ULTIMATE CHAIN, or PUC). | ||
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Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS. | Besides purchase costs, often there will be conditions that need to be fulfilled. These can range from clearing a certain number of songs to getting ULTIMATE CHAINS. | ||
Since HEAVENLY HAVEN, you can buy charts direct from the track select screen. As such, the SDVX Station will only have the Appeal Card generator and [[POLICY BREAK]] sections. | |||
A list of purchasable charts can be found here: | A list of purchasable charts can be found here: | ||
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** GRAVITY WARS's BGM, titled [[VOLTEXES III]], appears in SOUND VOLTEX III GRAVITY WARS. | ** GRAVITY WARS's BGM, titled [[VOLTEXES III]], appears in SOUND VOLTEX III GRAVITY WARS. | ||
*** Initially titled ''VOLTEX III'', it was played at the ''EXIT TUNES DANCE PARTY ~beatnation RHYZE music council~'' concert by Sota Fujimori during his Expander act. During the ''EXIT TUNES DANCE PARTY beatnation summit 2015'' concert, however, it was corrected to VOLTEXES III and credited to Sota Fujimori. | *** Initially titled ''VOLTEX III'', it was played at the ''EXIT TUNES DANCE PARTY ~beatnation RHYZE music council~'' concert by Sota Fujimori during his Expander act. During the ''EXIT TUNES DANCE PARTY beatnation summit 2015'' concert, however, it was corrected to VOLTEXES III and credited to Sota Fujimori. | ||
* | * infinite infection is the first full BEMANI game to be released as an online update. | ||
* | * infinite infection is the first BEMANI game to have a location test in a doujin-related event (Reitaisai 10). | ||
* The SOUND VOLTEX series had no removals until | * The SOUND VOLTEX series had no removals until GRAVITY WARS, with [[Cyber thunder cider|サイバーサンダーサイダー]] being removed on June 1st, 2016, due to its expired license. | ||
= External Links = | = External Links = | ||
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* [http://p.eagate.573.jp/game/sdvx/ii/p/index.html SOUND VOLTEX II -infinite infection- Website] | * [http://p.eagate.573.jp/game/sdvx/ii/p/index.html SOUND VOLTEX II -infinite infection- Website] | ||
* [http://p.eagate.573.jp/game/sdvx/iii/p/index.html SOUND VOLTEX III GRAVITY WARS Website] | * [http://p.eagate.573.jp/game/sdvx/iii/p/index.html SOUND VOLTEX III GRAVITY WARS Website] | ||
* [http://p.eagate.573.jp/game/sdvx/iv/p/ | * [http://p.eagate.573.jp/game/sdvx/iv/p/index.html SOUND VOLTEX IV HEAVENLY HAVEN Website] | ||
* [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Website] | * [http://p.eagate.573.jp/game/sdvx/sv/p/floor/index.html SOUND VOLTEX FLOOR Website] | ||
* [http://thegemsbok.com/art-reviews-and-articles/mid-week-mission-sound-voltex-konami/ SOUND VOLTEX Beginner's Guide (article)] | * [http://thegemsbok.com/art-reviews-and-articles/mid-week-mission-sound-voltex-konami/ SOUND VOLTEX Beginner's Guide (article)] | ||
* [http://bemaniwiki.com/index.php?SOUND%20VOLTEX% | * [http://bemaniwiki.com/index.php?SOUND%20VOLTEX%20IV%20HEAVENLY%20HAVEN BEMANIWiki 2nd page for SOUND VOLTEX IIV HEAVENLY HAVEN] | ||
{{stub}} | {{stub}} |
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