AC SDVX IV: Difference between revisions

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314 bytes added ,  23 December 2016
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* Theme appears to be related to sky and water. Main color is cyan.
* Theme appears to be related to sky and water. Main color is cyan.
* New clear ranks introduced: A+, AA+, AAA+, and S.
* New clear ranks introduced: A+, AA+, AAA+, and S.
* Ranks will now be solely based on raw score, and will work as follows:
* Ranks is now solely based on raw score, and works as follows:
** D: Same as before
** D: Same as before
** C: Same as before
** C: Same as before
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** AAA+: 9,800,000
** AAA+: 9,800,000
** S: 9,900,000
** S: 9,900,000
* Difficulty scale has been expanded to 1 to 20. All current Level 13 to 16 charts will be re-rated to the new scale from 13 to 20. [[#Difficulty Changes|See below.]]
* The result screen now shows the previously obtained rank if you get a higher one (from HEAVENLY HAVEN onward only).
* Difficulty scale has been expanded to 1 to 20. All current Level 13 to 16 charts have been be re-rated to the new scale from 13 to 20. [[#Difficulty Changes|See below.]]
* Two new difficulties added, ''MAXIMUM'' and ''HEAVENLY'':  
* Two new difficulties added, ''MAXIMUM'' and ''HEAVENLY'':  
** MAXIMUM is a new regular difficulty mode and is harder than EXHAUST. Its notation is "MXM" and its color is black. MAXIMUM charts are only available for all new SOUND VOLTEX IV songs and need to be purchased. Blc price depends on the MAXIMUM chart's difficulty level:
** MAXIMUM is a new regular difficulty mode and is harder than EXHAUST. Its notation is "MXM" and its color is black. MAXIMUM charts are only available for all new SOUND VOLTEX IV songs and need to be purchased. Blc price depends on the MAXIMUM chart's difficulty level:
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* You can now select a random song in a folder by pressing 3 on the numeric keypad.
* You can now select a random song in a folder by pressing 3 on the numeric keypad.
* Achievements introduced, similar to beatmania IIDX's Tran Medals.
* Achievements introduced, similar to beatmania IIDX's Tran Medals.
* Character result screens added.
* Character result screens added. Characters appearing are based on your current crew; if you have none, random characters appears instead.
** You can make custom GENESIS CARDs based on the results screen by pressing 9 on the numeric keypad. These are known as "TRACK MEMORIAL" cards. Costs one additional credit.
** You can make custom GENESIS CARDs based on the results screen by pressing 9 on the numeric keypad. These are known as "TRACK MEMORIAL" cards. Costs one additional credit.
* Songs licensed from major doujin labels are now added to the game.
* Songs licensed from major doujin labels are now added to the game.
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* INFINITE difficulty's color has been changed from a rainbow hue to purple.
* INFINITE difficulty's color has been changed from a rainbow hue to purple.
* Menu time was extended by 10 seconds on December 22nd, 2016.
* Menu time was extended by 10 seconds on December 22nd, 2016.
* From December 22nd, 2016, difficulty restrictions per stage on LIGHT START mode, without any SKILL ANALYZER courses played, will work as follows:
* From December 22nd, 2016, difficulty restrictions per stage on LIGHT START mode, without any SKILL ANALYZER courses played, works as follows:
** First stage: can play up to level 16 songs (level 10 if played without an e-AMUSEMENT PASS).
** First stage: can play up to level 16 songs (level 10 if played without an e-AMUSEMENT PASS).
** Second stage: can play up to level 18 songs (level 16 if played without an e-AMUSEMENT PASS).
** Second stage: can play up to level 18 songs (level 16 if played without an e-AMUSEMENT PASS).
** Final stage: no restrictions.
** Final stage: no restrictions.
* In the songlist menu, a line now separates songs of newest content updates from the older ones.


= New Songs =
= New Songs =
12,321

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