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MÚSECA is the latest entry in the [[BEMANI]] line of arcade music video games. After five location tests in 2015, the game was released on December 10th, 2015. | MÚSECA is the latest entry in the [[BEMANI]] line of arcade music video games. After five location tests in 2015, the game was released on December 10th, 2015. | ||
Similar to the [[SOUND VOLTEX Information|SOUND VOLTEX series]], the song list is | The main concept of MÚSECA is "music game × illustration". This motif was heavily apparent throughout the initial release of MÚSECA, but the Renovation update (which would later become an append version of the game) toned down many of these elements in order to make for a more traditional music game experience while trying to keep the core motif relevant. | ||
Similar to the [[SOUND VOLTEX Information|SOUND VOLTEX series]], the song list is mostly comprised of commissioned artists. Original song contests (named ''Compe.'') are also held. Other than original songs and BEMANI crossovers, there are also [[EXIT TUNES]] licenses, ''DWANGO'' licenses, and Touhou Project arrangements. | |||
== Games == | == Games == | ||
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The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (翠), Orange (橙), and Red (朱). The difficulty scale goes from 1 to 15. Object judge rank names are also the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL. | The gameplay interface itself is very similar to SOUND VOLTEX. There are three difficulties: Green (翠), Orange (橙), and Red (朱). The difficulty scale goes from 1 to 15. Object judge rank names are also the same as SOUND VOLTEX: CRITICAL, NEAR, and ERROR. Combo in this game is referred to as CONNECT, and a full combo is referred to as CONNECT ALL. | ||
At the start or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (independent of song BPM). More options can be accessed in the song select menu by holding the foot pedal. | At the start of or during a song, some gameplay options can be changed: lane shape (curve or no curve, W or flat) and speed modifier (independent of song BPM). More options can be accessed in the song select menu by holding the foot pedal. | ||
In 1+1/2, scores were given a ceiling cap of one million. Unlike other games that typically use alphanumerical letters to grade scores, MÚSECA uses kanji for its score grading. | |||
* 1,000,000: 傑 (gold) | |||
* 975,000+: 傑 | |||
* 950,000+: 秀 | |||
* 900,000+: 優 | |||
* 850,000+: 良 | |||
* 800,000+: 佳 | |||
* 700,000+: 凡 | |||
* 600,000+: 拙 | |||
* 0+: 没 | |||
== Grafica == | == Grafica == | ||
One of MÚSECA's most | One of MÚSECA's most notable aspects are the illustrations named ''Grafica''. In the earlier days of MÚSECA's lifespan, the player had to clear ''STORY'', one of MÚSECA's unlocking systems, to access the Grafica system. Most Grafica could've been obtained by purchasing them with one of MÚSECA's currencies, ''COLORIS'', while others were obtained via-STORY. During gameplay, a Grafica could give the player GIFTs, which are in-game bonuses that are auto-triggered at some points of the charts, slightly modifying the chart lane's judgment line. GIFTs included Life Support, Score Gain, Play Risk, and Item Collect. | ||
With the reworking of the game in MÚSECA 1+1/2, the GIFT mechanic has been removed and Grafica have mostly been relegated to primarily visual appeal during gameplay. The game is now split into two modes, one focusing on the music game aspect and another focusing on the Grafica aspect. In the latter mode, players can obtain Grafica by unlocking them through Release Missions (解放ミッション). At the beginning of a Release Mission, a canvas sits in the background. The player is tasked with "sketching" the Grafica by playing the given song with the aid of other Grafica. The mission is marked complete if the player manages to finish the image of the Grafica before the song ends. However, if the player fails to complete the Grafica within the allotted time, they will have to start from scratch. | |||
A leveling system called MEDEL was also introduced in 1/1+2. Grafica earn experience points as they are used and their draw power and potency during Release Missions are increased as they gain levels. A Grafica's MEDEL cap is dependent on the difficulty cleared for the Release Mission they're attached to: | |||
* GREEN: up to MEDEL 8 | |||
* ORANGE: up to MEDEL 9 | |||
* RED: up to MEDEL 10 | |||
* PREMIUM: up to MEDEL 12 | |||
In addition to original song contests, Grafica design contests are held as well. | Some Grafica characters have their own voices that play when they're triggered in-game. In addition to original song contests, Grafica design contests are held as well. | ||
For a list of all Grafica in the game, please see [[Grafica List|this page]]. | For a list of all Grafica in the game, please see [[Grafica List|this page]]. |
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