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==Gameplay (GF)== | ==Gameplay (GF)== | ||
The interface is similar to other games in the | The interface is similar to other games in the BEMANI series. Two ''note scrolls'' - one for each player - are displayed at the left and right sides of the screen. Videos for each song are displayed in the center of the screen. Each note scroll consists of columns: one each for the red, green, and blue buttons (the XG/GITADORA series also has two extra columns for yellow and pruple buttons), and another column, known as the '''Wailing Bonus''' column. Individual notes and chords are represented by small colored bars that scroll upward in the columns. To play the correct note, the player must hold down the buttons corresponding to the colored bars, and move the fret lever when the bars reach the yellow fretting line. When a guitar icon is displayed in the Wailing Bonus column along with an associated note, the player can tilt the guitar upright while playing the note to receive bonus points. | ||
The player's accuracy is judged for each note played. The current system uses the names ''Perfect'', ''Great'', ''Good'', ''Poor'', and ''Miss'' to indicate a player's accuracy. Ratings of Poor or Miss will deplete the player's '''Groove Gauge''', while Perfect and Great ratings will replenish it. If the Groove Gauge is emptied completely, the player fails, and the game ends. Players are allowed to play anywhere from one to five songs depending on the game cabinet's configuration, with the ability to earn additional songs in certain versions of the game. | The player's accuracy is judged for each note played. The current system uses the names ''Perfect'', ''Great'', ''Good'', ''Poor'', and ''Miss'' to indicate a player's accuracy. Ratings of Poor or Miss will deplete the player's '''Groove Gauge''', while Perfect and Great ratings will replenish it. If the Groove Gauge is emptied completely, the player fails, and the game ends. Players are allowed to play anywhere from one to five songs depending on the game cabinet's configuration, with the ability to earn additional songs in certain versions of the game. | ||
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The screen setup is simple. On the left side, notes scroll vertically downwards and a short video clip for each song is displayed in the right side of the screen. Individual notes are represented by small colored bars that scroll downward in the columns. | The screen setup is simple. On the left side, notes scroll vertically downwards and a short video clip for each song is displayed in the right side of the screen. Individual notes are represented by small colored bars that scroll downward in the columns. | ||
To play the correct note, the player must hit one or two of these pads and/or step the pedal when the note bars reach the yellow line. The note scroll in ''DrumMania'' is in essence a drum tablature timed with the music and placed vertically. | To play the correct note, the player must hit one or two of these pads and/or step the pedal(s) when the note bars reach the yellow line. The note scroll in ''DrumMania'' is in essence a drum tablature timed with the music and placed vertically. | ||
The player's accuracy is judged for each note played, and while the individual note judgments have changed throughout the series, the current system uses Perfect, Great, Good, Poor, and Miss to evaluate performance of each note. Ratings of Poor or Miss will deplete the player's "Excite Gauge", while accurate play will replenish it. | The player's accuracy is judged for each note played, and while the individual note judgments have changed throughout the series, the current system uses Perfect, Great, Good, Poor, and Miss to evaluate performance of each note. Ratings of Poor or Miss will deplete the player's "Excite Gauge", while accurate play will replenish it. | ||
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One of the major selling points of ''GuitarFreaks'' and ''DrumMania'' are the games' ability to be linked to the other game. This allows up to three players to join together to play simultaneously in ''Session Mode''. During a session, the music will play simultaneously from both games, and the players' guitar and drum sounds are relayed between the two games. | One of the major selling points of ''GuitarFreaks'' and ''DrumMania'' are the games' ability to be linked to the other game. This allows up to three players to join together to play simultaneously in ''Session Mode''. During a session, the music will play simultaneously from both games, and the players' guitar and drum sounds are relayed between the two games. | ||
Because the second version of ''GuitarFreaks'' was released prior to the first version of DrumMania, GuitarFreaks is one "mix" number higher than the ''DrumMania'' version it links up to. For example, | Because the second version of ''GuitarFreaks'' was released prior to the first version of DrumMania, GuitarFreaks is one "mix" number higher than the ''DrumMania'' version it links up to. For example, [[AC GF6DM5|GUITARFREAKS 6thMIX]] is designed to be linked with drummania 5thMIX. The mix versions were synchronized with the release of [[AC GFDM V|GuitarFreaks V & DrumMania V]] eschewing the long-standing number system, and replacing what would have been the 12th and 11th mix, respectively. | ||
=== | ===MultiSession GDK=== | ||
Seen only in two releases each of ''GuitarFreaks'' and ''DrumMania'', | Seen only in two releases each of ''GuitarFreaks'' and ''DrumMania'', MultiSession GDK allowed the games to be linked up with [[KEYBOARDMANIA 3rdMIX]] as well. In addition to having three players control the guitars and drums, two more could be added playing along on keyboards. However, when linked with KEYBOARDMANIA, only about a [[:Category:MultiSession GDK Songs|dozen songs]] are available to play. KEYBOARDMANIA 3rdMIX can be linked with [[AC GF5DM4|GUITARFREAKS 5thMIX & drummania 4thMIX]], or [[AC GF6DM5|GUITARFREAKS 6thMIX & drummania 5thMIX]]. | ||
==Hardware== | ==Hardware== | ||
Until V, ''DrumMania'' used | Until V, ''DrumMania'' used KONAMI's System 573 Digital hardware, which was also implemented on ''GuitarFreaks'' on its [[AC GF3DM2|3rdMIX]], allowing the implementation of link functionality between the two games. On V, both games were switched to a PlayStation 2 based system, now using a hard drive instead of CD-ROM discs to store game data. As of V4, both ''GuitarFreaks'' and ''DrumMania'' now run on Windows XP Embedded based hardware known as BEMANI PC (which has also been adopted by other KONAMI arcade games). | ||
== | ==[[eAMUSEMENT]]== | ||
Since | Since [[AC GF9DM8|GUITARFREAKS 9thMIX & drummania 8thMIX]], the series has taken advantage of KONAMI's eAMUSEMENT (formerly e-AMUSEMENT) system, which adds several online capabilities to the game: | ||
===Avatar=== | ===Avatar=== | ||
With the usage of the | With the usage of the eAMUSEMENT Pass, players are allowed to select an avatar to represent themselves. | ||
===Battle=== | ===Battle=== | ||
As of | As of [[AC GFDM V3|V3]] with the usage of the eAMUSEMENT Pass, players are allowed to select an additional mode: Battle (Worldwide). With Battle mode, players can compete and pit their skills with another player available on the eAMUSEMENT server; otherwise not available without the usage of the eAMUSEMENT Pass. | ||
Players can select NORMAL, PERFECT or COMBO modes upon selection of the song to determine the final calculation. Upon winning or losing, they will be entitled to promote or demote to another higher BATTLE CLASS rated from D3 to SS, where players are sorted according how well they have successfully defeated opponents. | Players can select NORMAL, PERFECT, or COMBO modes upon selection of the song to determine the final calculation. Upon winning or losing, they will be entitled to promote or demote to another higher BATTLE CLASS rated from D3 to SS, where players are sorted according how well they have successfully defeated opponents. | ||
However, without the use of the | However, without the use of the eAMUSEMENT Pass, if there are additional GuitarFreaks or DrumMania machines in the arcade, an additional Battle Mode (Local) option is created, just like in a LAN. They have the same functionaility as the Battle Mode (Worldwide); otherwise do not have Battle Classes to sort the players. | ||
Other than Battle Mode (Local), alternatively players can select the Battle Mode (CPU) which is also available only | Other than Battle Mode (Local), alternatively players can select the Battle Mode (CPU) which is also available only for GuitarFreaks or DrumMania machines without eAMUSEMENT access. This mode allows players to complete with the CPU, rather than a player. | ||
===Hidden songs=== | ===Hidden songs=== | ||
With the usage of the | With the usage of the eAMUSEMENT Pass, players are allowed access to hidden songs not playable without the usage of the e-AMUSEMENT Pass. These songs are highlighted in green prior to selecting a songs. | ||
===Internet ranking=== | ===Internet ranking=== | ||
With the usage of the | With the usage of the eAMUSEMENT Pass, players are allowed to have their results posted via the Internet. These results include their own personal ranking and have results of their songs stored into the eAMUSEMENT Pass. | ||
===Skill Points=== | ===Skill Points=== | ||
Songs played are then converted to Skill Points, which is determined by the percentage of Perfects, Greats and the number of notes hit correctly in succession, known as "Combo." The higher the combo count and percentage of Perfects, Greats, the higher the percentage of skill obtained for that particular song, up to 100% or simply MAX. | Songs played are then converted to Skill Points, which is determined by the percentage of Perfects, Greats and the number of notes hit correctly in succession, known as "Combo." The higher the combo count and percentage of Perfects, Greats, the higher the percentage of skill obtained for that particular song, up to 100% or simply MAX. | ||
As of | As of [[AC GFDM V4|V4]], Skill Points are dependent on the first 14 songs released for the particular mix, next 36 songs from previous mixes and last 3 long songs from any mix played throughout the song list. | ||
The previous mixes uses a different calculation of Skill Points since | The previous mixes uses a different calculation of Skill Points since NONSTOP MODE was abolished in V4. The old skill point calculation is dependent on the first 13 songs released for the particular mix, next 35 songs from previous mixes, 2 long songs from any mix and the last 3 non-stop courses played throughout the song list. | ||
Skill Points are awarded upon successful completion of a song, and depending on how well the Skill Percentage earned for the particular song, the player earns the amount of Skill Points reflected at the end of the game. | Skill Points are awarded upon successful completion of a song, and depending on how well the Skill Percentage earned for the particular song, the player earns the amount of Skill Points reflected at the end of the game. | ||
===Titles=== | ===Titles=== | ||
Players are allowed to select titles earned from | Players are allowed to select titles earned from the games to represent them. These titles require special condition(s) to be met before earning the particular title. | ||
== | == Simulators== | ||
A handful of ''DrumMania'' simulators have been created for use on PCs, the most popular of which is called [http://mainori-se.sakura.ne.jp/dtxmania/ DTXMania] | A handful of ''GuitarFreaks'' and ''DrumMania'' simulators have been created for use on PCs, the most popular of which is called [http://mainori-se.sakura.ne.jp/dtxmania/ DTXMania]. It can be controlled using the computer keyboard, any USB device that can act as a joystick, or any MIDI instrument such as a MIDI keyboard or professional quality electronic drum kit. While DTXMania is compatible with Rock Band and Guitar Hero series drum sets, they do not have enough drum pads to play many of the DrumMania songs correctly unless more sets are added. DTXMania supports up to 8 drum pads and makes a distinction between open and closed Hi-Hat. Using DTXCreator from the web page it is possible to create playable songs from any mp3/ogg files if the drum tablature is available. | ||
==External Links== | ==External Links== |