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* The [[AC DDR 2013|DanceDanceRevolution (2013)]] EXTRA STAGE boss songs ([[Monkey Business]], [[Another Phase]], [[Air Heroes]], [[Spanish Snowy Dance]], [[New Generation]], and [[Blew My Mind]]), DanceDanceRevolution (2013)'s ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default, even without an eAMUSEMENT pass. | * The [[AC DDR 2013|DanceDanceRevolution (2013)]] EXTRA STAGE boss songs ([[Monkey Business]], [[Another Phase]], [[Air Heroes]], [[Spanish Snowy Dance]], [[New Generation]], and [[Blew My Mind]]), DanceDanceRevolution (2013)'s ENJOY LEVEL songs, as well as the [[Shiritsu BEMANI gakuen|私立BEMANI学園]], [[jubeat-GITADORA-DDR no Triple Journey|jubeat・GITADORA・DDRのTriple Journey]], and [[AC DDR 2014#YuniverHills project (ユニバーヒルズproject)|YuniverHills project (ユニバーヒルズproject)]] songs, are now playable by default, even without an eAMUSEMENT pass. | ||
* The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing. | * The Chinese version CHALLENGE variants introduced in DanceDanceRevolution X2 are no longer playable; their original Japanese versions are used instead when playing. | ||
* First arcade DanceDanceRevolution title officially released in North America since DanceDanceRevolution X2. | * First arcade DanceDanceRevolution title officially released in North America since DanceDanceRevolution X2. | ||
** This is the first ever North American DanceDanceRevolution release to officially support eAMUSEMENT. | ** This is the first ever North American DanceDanceRevolution release to officially support eAMUSEMENT. | ||
** The North American version has a new marquee currently used only in that region, other regions continue to use the generic marquee introduced with DanceDanceRevolution (2013) or (2014). | ** The North American version has a new marquee currently used only in that region, other regions continue to use the generic marquee introduced with DanceDanceRevolution (2013) or (2014). | ||
** The North American version is the first release in that region to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ** The North American version is the first release in that region to not translate, transliterate, or romanize song titles or artists, instead leaving them in Japanese. | ||
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** The location test uses the North American build, housed inside a DanceDanceRevolution X prototype cabinet. | ** The location test uses the North American build, housed inside a DanceDanceRevolution X prototype cabinet. | ||
** The location test is the longest of any BEMANI game, lasting three months. | ** The location test is the longest of any BEMANI game, lasting three months. | ||
* 8 songs were globally added to coincide with the North American launch, featuring a new licensing collaboration with Universal Music. The new agreement supplants the previous Dancemania partnership. | |||
** As a result, all remaining Dancemania licenses that are not remixes of KONAMI original songs were removed from the series on May 30th, 2016, making DanceDanceRevolution A the first core arcade DanceDanceRevoution title to have no traditional Dancemania licenses in it. | |||
* New songs: 62 (Asia) | * New songs: 62 (Asia) | ||
* Total songs: 722 (Asia) | * Total songs: 722 (Asia) |
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