CS GFDM MPG: Difference between revisions

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Similar to the [[CS_MASTERPIECE SILVER|last MASTERPIECE title]], unlocks are obtained via unlocking pieces of a hidden picture on a 4x4 square grid. The player must stop the symbols onscreen on the unrevealed square pieces, in a roulette-like fashion. The number of symbols the player receives depends on how well he/she performed during the runthrough. The number of unlocks have increased from MASTERPIECE SILVER, but unlike the previous title, symbols will only land on unrevealed square pieces. When all pieces of the square are uncovered, a new skin, wallpaper, or song related to the hidden picture is unlocked.
Similar to the [[CS_MASTERPIECE SILVER|last MASTERPIECE title]], unlocks are obtained via unlocking pieces of a hidden picture on a 4x4 square grid. The player must stop the symbols onscreen on the unrevealed square pieces, in a roulette-like fashion. The number of symbols the player receives depends on how well he/she performed during the runthrough. The number of unlocks have increased from MASTERPIECE SILVER, but unlike the previous title, symbols will only land on unrevealed square pieces. When all pieces of the square are uncovered, a new skin, wallpaper, or song related to the hidden picture is unlocked.


This roulette may also be turned off in favor of time-released unlocks. Like before, ONLY time spent in Arcade Mode playing songs counts towards unlock time. Free Mode adds nothing.
This roulette may also be turned off in favor of time-released unlocks. Like before, both time spent in Arcade and Free Mode playing songs counts towards unlock time, though songs will only unlock after a round of Arcade Mode is finished.


=== Skins ===
=== Skins ===

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