AC SDVX IV: Difference between revisions

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123 bytes added ,  1 February 2017
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== General Information / Changes ==
== General Information / Changes ==
* Theme appears to be related to sky and water. Main color is cyan.
* Theme is related to the sky and water. Its main theme color is cyan.
* Data carrying over from [[SOUND VOLTEX III GRAVITY WARS]] are ID, player name, song unlocks, scores, Appeal/Genesis cards, Navigator crew, Blc/Pc boosters, Blc/Pc exchanges and BLASTER BARRIER HP.
** SKILL ANALYZER level, titles, scores, BLASTER GAUGE status, BLOCKS and PACKETS do not carry over.
* New clear ranks introduced: A+, AA+, AAA+, and S.
* New clear ranks introduced: A+, AA+, AAA+, and S.
* Ranks are now solely based on raw score, and works as follows:
* Ranks are now solely based on raw score, and works as follows:
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* There are now sub-folders within selected sort folders.
* There are now sub-folders within selected sort folders.
* Four new folders added: ''FLOOR contest'', ''Rank'', ''Clear mark'', and ''Agetta moratta'' (the latter is for all songs involved in the [[Agetta moratta]] event).
* Four new folders added: ''FLOOR contest'', ''Rank'', ''Clear mark'', and ''Agetta moratta'' (the latter is for all songs involved in the [[Agetta moratta]] event).
* In the songlist menu, when you sort by date, songs will be separated by horizontal lines per update batch.
* You can now select a random song in the current folder by pressing 3 on the numeric keypad.
* You can now select a random song in the current folder by pressing 3 on the numeric keypad.
* Character result screens added. Characters appearing are based on your current crew; if no crew was selected, random characters appear instead.
* Character result screens added. Characters appearing are based on your current crew; if no crew was selected, random characters appear instead.
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* New play mode introduced: GENERATOR BLASTER.
* New play mode introduced: GENERATOR BLASTER.
* On LIGHT START or GENERATOR LIGHT START, charts you cannot play on a certain stage are now restricted instead of hidden.
* On LIGHT START or GENERATOR LIGHT START, charts you cannot play on a certain stage are now restricted instead of hidden.
* Data carrying over from [[SOUND VOLTEX III GRAVITY WARS]] are ID, player name, song unlocks, scores, Appeal/Genesis cards, Navigator crew, Blc/Pc boosters, Blc/Pc exchanges and BLASTER BARRIER HP.
* INFINITE difficulty's color has been changed from a rainbow hue to purple.
** SKILL ANALYZER level, titles, scores, BLASTER GAUGE status, BLOCKS and PACKETS do not carry over.
* Menu time was extended by 10 seconds on December 22nd, 2016.
* SKILL ANALYZER returns on December 28th, 2016.
* From December 22nd, 2016, difficulty restrictions per stage on LIGHT START mode, without any SKILL ANALYZER courses played, work as follows:
** It is now not a mode anymore but a song folder that you can access on first stage only.
** First stage: can play up to Level 16 songs (Level 10 if played without an e-AMUSEMENT PASS).
** Each skill level is strictly based around charts with the following difficulty ratings:
** Second stage: can play up to Level 18 songs (Level 16 if played without an e-AMUSEMENT PASS).
** Final stage: no restrictions.
* SKILL ANALYZER was re-added on December 28th, 2016.
** It is no longer a separate play mode, but a song folder that you can access on the first stage.
** Each skill level is strictly based around charts with the following difficulty ratings (re-scaled since the last time game):
*** Skill LEVEL 01: Level 6 or 7 charts.
*** Skill LEVEL 01: Level 6 or 7 charts.
*** Skill LEVEL 02: Level 7 or 8 charts.
*** Skill LEVEL 02: Level 7 or 8 charts.
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*** Skill LEVEL 09: Level 16 charts.
*** Skill LEVEL 09: Level 16 charts.
*** Skill LEVEL 10: Level 17 charts.
*** Skill LEVEL 10: Level 17 charts.
* INFINITE difficulty's color has been changed from a rainbow hue to purple.
* Achievements and Appeal Badges will be added on February 3rd, 2017.
* Menu time was extended by 10 seconds on December 22nd, 2016.
* From December 22nd, 2016, difficulty restrictions per stage on LIGHT START mode, without any SKILL ANALYZER courses played, work as follows:
** First stage: can play up to Level 16 songs (Level 10 if played without an e-AMUSEMENT PASS).
** Second stage: can play up to Level 18 songs (Level 16 if played without an e-AMUSEMENT PASS).
** Final stage: no restrictions.
* In the songlist menu, when you sort by date, songs will be separated by horizontal lines per update batch.


= New Songs =
= New Songs =
5,257

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