5,257
edits
Pointaken47 (talk | contribs) |
Pointaken47 (talk | contribs) |
||
Line 9: | Line 9: | ||
== General Information / Changes == | == General Information / Changes == | ||
* Theme | * Theme is related to the sky and water. Its main theme color is cyan. | ||
* Data carrying over from [[SOUND VOLTEX III GRAVITY WARS]] are ID, player name, song unlocks, scores, Appeal/Genesis cards, Navigator crew, Blc/Pc boosters, Blc/Pc exchanges and BLASTER BARRIER HP. | |||
** SKILL ANALYZER level, titles, scores, BLASTER GAUGE status, BLOCKS and PACKETS do not carry over. | |||
* New clear ranks introduced: A+, AA+, AAA+, and S. | * New clear ranks introduced: A+, AA+, AAA+, and S. | ||
* Ranks are now solely based on raw score, and works as follows: | * Ranks are now solely based on raw score, and works as follows: | ||
Line 35: | Line 37: | ||
* There are now sub-folders within selected sort folders. | * There are now sub-folders within selected sort folders. | ||
* Four new folders added: ''FLOOR contest'', ''Rank'', ''Clear mark'', and ''Agetta moratta'' (the latter is for all songs involved in the [[Agetta moratta]] event). | * Four new folders added: ''FLOOR contest'', ''Rank'', ''Clear mark'', and ''Agetta moratta'' (the latter is for all songs involved in the [[Agetta moratta]] event). | ||
* In the songlist menu, when you sort by date, songs will be separated by horizontal lines per update batch. | |||
* You can now select a random song in the current folder by pressing 3 on the numeric keypad. | * You can now select a random song in the current folder by pressing 3 on the numeric keypad. | ||
* Character result screens added. Characters appearing are based on your current crew; if no crew was selected, random characters appear instead. | * Character result screens added. Characters appearing are based on your current crew; if no crew was selected, random characters appear instead. | ||
Line 47: | Line 50: | ||
* New play mode introduced: GENERATOR BLASTER. | * New play mode introduced: GENERATOR BLASTER. | ||
* On LIGHT START or GENERATOR LIGHT START, charts you cannot play on a certain stage are now restricted instead of hidden. | * On LIGHT START or GENERATOR LIGHT START, charts you cannot play on a certain stage are now restricted instead of hidden. | ||
* | * INFINITE difficulty's color has been changed from a rainbow hue to purple. | ||
** | * Menu time was extended by 10 seconds on December 22nd, 2016. | ||
* SKILL ANALYZER | * From December 22nd, 2016, difficulty restrictions per stage on LIGHT START mode, without any SKILL ANALYZER courses played, work as follows: | ||
** It is | ** First stage: can play up to Level 16 songs (Level 10 if played without an e-AMUSEMENT PASS). | ||
** Each skill level is strictly based around charts with the following difficulty ratings: | ** Second stage: can play up to Level 18 songs (Level 16 if played without an e-AMUSEMENT PASS). | ||
** Final stage: no restrictions. | |||
* SKILL ANALYZER was re-added on December 28th, 2016. | |||
** It is no longer a separate play mode, but a song folder that you can access on the first stage. | |||
** Each skill level is strictly based around charts with the following difficulty ratings (re-scaled since the last time game): | |||
*** Skill LEVEL 01: Level 6 or 7 charts. | *** Skill LEVEL 01: Level 6 or 7 charts. | ||
*** Skill LEVEL 02: Level 7 or 8 charts. | *** Skill LEVEL 02: Level 7 or 8 charts. | ||
Line 62: | Line 69: | ||
*** Skill LEVEL 09: Level 16 charts. | *** Skill LEVEL 09: Level 16 charts. | ||
*** Skill LEVEL 10: Level 17 charts. | *** Skill LEVEL 10: Level 17 charts. | ||
* | * Achievements and Appeal Badges will be added on February 3rd, 2017. | ||
= New Songs = | = New Songs = |
edits