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* Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware. | * Final DanceDanceRevolution arcade game to run on BEMANI System Digital 573 Hardware. | ||
* First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in course modes, however. | * First DanceDanceRevolution game to introduce the MARVELOUS timing judgment, which is ranked higher than a PERFECT. It is only used in course modes, however. | ||
** The original intent was to include the MARVELOUS judgment in normal gameplay, but this was removed by request of management and would not return until [[AC DDR SuperNOVA2|SuperNOVA2]]. | |||
** In normal gameplay, the arrow flash will be white instead of yellow if the arrow is hit within the MARVELOUS window. | |||
** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]]. | ** It is also the first game to show a rapidly flashing MARVELOUS text. Feature also implemented since [[AC DDR X|X]]. | ||
* First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. Much like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm, while background animations are turned off. | * First Japanese arcade DanceDanceRevolution game to include the BEGINNER difficulty, first seen in [[AC DS EuroMIX|Dancing Stage EuroMIX]]. Much like in that title, dancers appear on the screen giving instructions to players on how to step in rhythm, while background animations are turned off. | ||
* A screen demonstrating the usage of Freeze Arrows is shown before the game begins when BEGINNER, LIGHT, or STANDARD difficulty is selected. | * A screen demonstrating the usage of Freeze Arrows is shown before the game begins when BEGINNER, LIGHT, or STANDARD difficulty is selected. |