CS 2006: Difference between revisions

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1,557 bytes removed ,  26 January 2006
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= Known Information  =
= Known Information  =


* The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great.  (Source: [http://media.ps2.ign.com/media/748/748592/img_2985964.html IGN Screenshot])
* "Just Great" is now called "Perfect."
* Difficulties are listed as "Beginner", "Normal", and "Hyper".  Another exists, but may have to be unlocked.
* Difficulties are listed as "Beginner", "Normal", and "Hyper".  Another exists, but may have to be unlocked.
* Difficulties are now on a 1-10 scale, using stars. There may or may not be "flashing 10"/10+ rated songs.  
* Difficulties are now on a 1-10 scale, using stars. 9 and 10 appear to be reserved for Anothers, sine Colors Hyper is rated an 8.
* Hard has apparently been renamed to "Challenge", or "CHA" for short.
* Hard has been renamed to "Challenge", or "CHA" for short.
* 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.
* 5-key mode is known as "beatmania" mode, 7-key mode is known as "beatmania IIDX" mode. Konami no longer appears to be removing references to IIDX from videos, etc.
* In 5-key mode, Free Zones have returned. Free Zones are areas in older songs where you can pretty much scratch as much or as little as you want. However, was extremely difficult to get a Great on a Free Zone. It is not known whether this problem has been corrected in this version.
* In 5-key mode, Free Scratch Zones have returned. Free Scratch Zones are areas in older songs where you can pretty much scratch as much or as little as you want. However, was extremely difficult to get a Great on a Free Zone. It is not known whether this problem has been corrected in this version.
 
* There will be a replay mode to save replays of songs you have played.
== From G.A.M.E ==
* There will be a replay mode to save replays of songs you have played. (Source: Mel B)
 
== From E3 ==
 
* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
* Difficulties have changed - Nothing Ain't Stoppin' Us is a 5.  (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].) '''NOTE: As of 11/07/05, this is no longer the case. Songs now have their correct ratings (and Nothing Ain't Stoppin' Us is now a 2).'''
* The timing window is unchanged. (Source: John Stiles)
* Background music is the same as 9th CS. (Source: John Stiles)
* The 7-key songs only had their Light 7 charts (labeled as "7 Key").  Pressing/holding Select does nothing.  Konami claims this is because they didn't want to scare people off at E3 into not trying the game.  (Source: John Stiles and happosai311)
* There is no Goli art for result screens in the E3 build.  (Source: John Stiles)
* There is no doubles play in the E3 build.  (Source: sherl0k)
* In 5 Key mode, the right side player has buttons 1 and 2 disabled, not 6 and 7. (Source: John Stiles)
* The Konami Original Controller is allegedly going to be redesigned to be "better" and at a "more worthwhile price". (Source: djparanoia)
* Random+ is on the E3 demo.  (Source: chubs)


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= Related Links =

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