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= POLICY BREAK =
= POLICY BREAK =


The ''POLICY BREAK'' event is a collaboration that started in [[SOUND VOLTEX II -infinite infection-]] and the following other BEMANI titles: [[AC GITADORA|GITADORA]], [[jubeat saucer]], [[PnM AC SP|pop'n music Sunny Park]], [[REFLEC BEAT colette]], and ''Steel Chronicle VICTROOPERS'' (スティールクロニクル VICTROOPERS). [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] was added to the event on August 7th, 2015, while [[AC MSC|MÚSECA]] and [[AC BST AnimTribe|BeatStream アニムトライヴ]] were added on April 1st, 2016 and April 28th, 2016, respectively. As new versions of these series were released, the event carried over to the newest titles.
The ''POLICY BREAK'' event is a collaboration that started in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]] and the following other BEMANI titles: [[AC GITADORA|GITADORA]], [[jubeat saucer]], [[PnM AC SP|pop'n music Sunny Park]], [[REFLEC BEAT colette]], and ''Steel Chronicle VICTROOPERS'' (スティールクロニクル VICTROOPERS). [[AC PENDUAL|beatmania IIDX 22 PENDUAL]] was added to the event on August 7th, 2015, while [[AC MSC|MÚSECA]] and [[AC BST AnimTribe|BeatStream アニムトライヴ]] were added on April 1st, 2016 and April 28th, 2016, respectively. As new versions of these series were released, the event carried over to the newest titles.


In the POLICY BREAK event, a song from each BEMANI series (or Steel Chronicle) is crossed over to SOUND VOLTEX. The POLICY BREAK event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX (or in the case of Steel Chronicle, a certain number of missions). Each event involves one song and generally lasts two weeks; after the allocated time period, the crossover cannot be unlocked anymore, until they are revived in the future.
In the POLICY BREAK event, a song from each BEMANI series (or Steel Chronicle) is crossed over to SOUND VOLTEX. The POLICY BREAK event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX (or in the case of Steel Chronicle, a certain number of missions). Each event involves one song and generally lasts two weeks; after the allocated time period, the crossover cannot be unlocked anymore, until they are revived in the future.
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In SOUND VOLTEX II -infinite infection-, players simply had to play either 8 rounds of the specified BEMANI games (24 TUNES for jubeat) or complete 10 missions in Steel Chronicle, then play a full game of SOUND VOLTEX to "bank" the gauge progress. The objective is to fill the song's gauge to 100%. If a song has been revived, the BREAK gauge increases for all songs of the same series.
In SOUND VOLTEX II -infinite infection-, players simply had to play either 8 rounds of the specified BEMANI games (24 TUNES for jubeat) or complete 10 missions in Steel Chronicle, then play a full game of SOUND VOLTEX to "bank" the gauge progress. The objective is to fill the song's gauge to 100%. If a song has been revived, the BREAK gauge increases for all songs of the same series.


From [[SOUND VOLTEX III GRAVITY WARS]] onwards, the "progress" is a definite resource and given a numerical value. The total BREAK POWER required to unlock a song is 24000Pw. The required number of plays is largely the same, but the BREAK POWER per game must now be used for one gauge at a time. This means that once a gauge is selected, all of the current BREAK POWER will be used up for that song.
From [[AC SDVX III|SOUND VOLTEX III GRAVITY WARS]] onwards, the "progress" is a definite resource and given a numerical value. The total BREAK POWER required to unlock a song is 24000Pw. The required number of plays is largely the same, but the BREAK POWER per game must now be used for one gauge at a time. This means that once a gauge is selected, all of the current BREAK POWER will be used up for that song.


A full play of the specified BEMANI game gives 3000Pw (12.5%, 8 plays), except for jubeat (1000Pw per TUNE played; 4.17%, 24 TUNES) and beatmania IIDX (4000Pw; 16.7%, 6 plays). Each Steel Chronicle mission completed gives 2400Pw (10%, 10 plays).
A full play of the specified BEMANI game gives 3000Pw (12.5%, 8 plays), except for jubeat (1000Pw per TUNE played; 4.17%, 24 TUNES) and beatmania IIDX (4000Pw; 16.7%, 6 plays). Each Steel Chronicle mission completed gives 2400Pw (10%, 10 plays).
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* [[DDRicon|DanceDanceRevolution]] and [[NOSTALGIA Information|ノスタルジア]] are currently the only active BEMANI series so far to not have a related POLICY BREAK event.
* [[DDRicon|DanceDanceRevolution]] and [[NOSTALGIA Information|ノスタルジア]] are currently the only active BEMANI series so far to not have a related POLICY BREAK event.
* With the discontinuation of BeatStream アニムトライヴ, [[Bakunana testroyer|爆なな☆てすとロイヤー]] and [[Aki nation|アキネイション]] are currently impossible to obtain, making them the first two POLICY BREAK songs to have never been revived after their original distribution period.
* With the discontinuation of BeatStream アニムトライヴ, [[Bakunana testroyer|爆なな☆てすとロイヤー]] and [[Aki nation|アキネイション]] are currently impossible to obtain, making them the first two POLICY BREAK songs to have never been revived after their original distribution period.
* As of [[SOUND VOLTEX IV HEAVENLY HAVEN]], POLICY BREAK events do not have the unique titles anymore.  
* As of [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]], POLICY BREAK events do not have the unique titles anymore.  


== External Link ==
== External Link ==

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