Beatmania IIDX Dan Courses: Difference between revisions

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'''''This page is under heavy construction.'''''
'''''This page is under heavy construction.'''''
= beatmania IIDX Dan'inintei Courses =
= beatmania IIDX Dan'inintei Courses =
The ''Dan'inintei'' (段位認定モード, also known as ''Class'' or simply ''Dan'') mode is a mode containing a series of courses ranked so that each course is harder than the last. The mode was first introduced in [[AC 7th style|beatmania IIDX 7th style]] and is found in every beatmania IIDX games released since then.  
The ''Dan'inintei mode'' (段位認定モード, also known as ''Class'' or simply ''Dan'') is a mode containing a series of courses ranked so that each course is harder than the last. The mode was first introduced in [[AC 7th style|beatmania IIDX 7th style]] and is found in every beatmania IIDX games released since then.<br>
The difficulty level of the highest rank course cleared is often used as an indicator of the overall strength of the player.
The difficulty level of the highest rank course cleared is often used as an indicator of the overall strength of the player.


Modeled after the Dan (段) and Kyu (級) system for many martial art schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double Play prior to [[AC copula|copula]]) all the way through 10th Dan (the highest rank attainable).  
Modeled after the Dan (段) and Kyu (級) system for many martial art schools, players are ranked from 7th Kyu (the initiate level; 5th Kyu on Double Play prior to [[AC copula|copula]]) all the way through 10th Dan (the highest rank attainable).<br>
Each rank consists of a course of four songs (three on Double Play prior to copula).  
Each rank consists of a course of four songs (three on Double Play prior to copula).  


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The following changes were made in copula:
The following changes were made in copula:
*A new rank was added called Chuuden (中伝), as a bridge between 10th Dan and Kaiden.
* A new rank was added called Chuuden (中伝), as a bridge between 10th Dan and Kaiden.
*Double Play courses for 7th kyu and 6th kyu were added.
* Double Play courses for 7th kyu and 6th kyu were added.
*Double Play courses were extended to 4 songs each.
* Double Play courses were extended to 4 songs each.
 
== Single Play ==
== Single Play ==
=== 7th Kyu (七級) ===
=== 7th Kyu (七級) ===
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=== Chuuden (中伝) ===
=== Chuuden (中伝) ===
=== Kaiden (皆伝) ===
=== Kaiden (皆伝) ===
== Trivia ==
== Trivia ==
* A similar mode exists in other BEMANI games such as the ''SKILL ANALYZER'' (スキルアナライザー) introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]], the ''Course Mode'' (コースモード) of [[jubeat saucer fulfill]] and the ''REFLEC Dojo'' (リフレク道場) of [[REFLEC BEAT groovin'!!]].
* A similar mode exists in other BEMANI games such as ''SKILL ANALYZER'' (スキルアナライザー) introduced in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]], ''Course Mode'' (コースモード) in [[jubeat saucer fulfill]], ''pop'n License'' (ポップンライセンス) in [[PnM AC Lapistoria|pop'n music ラピストリア]], and ''REFLEC Dojo'' (リフレク道場) in [[REFLEC BEAT groovin'!!]].
* A few songs has been in every Dan course ever since its introduction:
* A few songs have been in every Dan course ever since its introduction:
** [[THE SAFARI]]'s Single HYPER as the FINAL STAGE of the Single Play 7th Dan course.
** [[THE SAFARI]]'s Single HYPER as the FINAL STAGE of the Single Play 7th Dan course.
** [[Mei|冥]]'s Single ANOTHER as the FINAL STAGE of the Single Play Kaiden course.
** [[Mei|冥]]'s Single ANOTHER as the FINAL STAGE of the Single Play Kaiden course.
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[[Category:Other]]
[[Category:Other]]

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