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* Introduces a "splash" when you get a Full Combo at the end of the song. beatmania IIDX 10th style has a blue particle splash. | * Introduces a "splash" when you get a Full Combo at the end of the song. beatmania IIDX 10th style has a blue particle splash. | ||
* Level 7+'s were changed to Level 8's as the new top-line difficulty. | * Level 7+'s were changed to Level 8's as the new top-line difficulty. | ||
* Clear status is now saved to e-AMUSEMENT cards; status available include | * Clear status is now saved to e-AMUSEMENT cards; status available include FAILED, CLEARED, EASY CLEAR, and FULL COMBO. | ||
** Similar to the CS games, songs cleared with AUTOSCRATCH or 5KEY will not save, as won't using BATTLE on Double. | |||
* The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down. | * The time bar is moved from the bottom of your percent gauge to the left of it, and now it scrolls from up to down. | ||
* Final original appearance of [[Taku Sakakibara|TaQ]] in beatmania IIDX. | * Final original appearance of [[Taku Sakakibara|TaQ]] in beatmania IIDX. |