DDR Glossary: Difference between revisions

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== B ==
== B ==
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS EuroMIX|Dancing Stage EuroMIX]] / [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level.
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS EuroMIX|Dancing Stage EuroMIX]] / [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level.
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the ''DanceDanceRevolution 5thMIX アーティストオーディション'' (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
* [[BeForU]]: The group created by [[Naoki Maeda]] with the winners of the ''DanceDanceRevolution 5thMIX アーティストオーディション'' (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution.
* BEGINNER: The lowest selectable difficulty level, as of Dancing Stage EuroMIX / DanceDanceRevolution EXTREME.
* BEGINNER: The lowest selectable difficulty level, as of Dancing Stage EuroMIX / DanceDanceRevolution EXTREME.
* Boo: Old judgment for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo.
* Boo: Old judgment for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo.
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* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.
* Combo: The number of consecutive Marvelous, Perfect, Great, or Good (the latter as of [[AC DDR 2013|DanceDanceRevolution (2013)]]) judgments the player has gotten.
* COUPLE Play (カップルプレー):
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player.
* Course: A set of songs that must be played back-to-back.
* Course: A set of songs that must be played back-to-back.
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-part meter. Removed in DanceDanceRevolution (2013).
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-part meter. Removed in DanceDanceRevolution (2013).
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes).


== D ==
== D ==
* Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player.
* Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player.
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
* Dance Platform:
* Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right sensors. Behind the down sensor is a metal guardrail known as a "bar".
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
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* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|two]] [[Over The "Period"|cases]], a PERFECT FULL COMBO is required instead.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|two]] [[Over The "Period"|cases]], a PERFECT FULL COMBO is required instead.
* ENJOY LEVEL:
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on his/her eAMUSEMENT PASS, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE.
* EXPERT: Highest normally-available difficulty level, harder than DIFFICULT and usually easier than CHALLENGE.
* EX SCORE: An alternate scoring system based on the scoring mechanics used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s CHALLENGE MODE courses. Is displayed by default on the result screen in [[AC DDR A|DanceDanceRevolution A]].
* EX SCORE: An alternate scoring system based on the scoring mechanics used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]'s CHALLENGE MODE courses. It is displayed by default on the result screen in DanceDanceRevolution A.
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.
* EXTRA STAGE (ES): A bonus stage that occurs after the FINAL STAGE. Certain songs or CHALLENGE charts can only be accessed in EXTRA STAGE.


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== H ==
== H ==
* HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version, presumably to avoid confusion with [[HERO|a song of the same name]] which was added in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]].
* HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was later replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version, presumably to avoid confusion with [[HERO|a song of the same name]] which was added in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]].


== I ==
== I ==
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== J ==
== J ==
* Joint Premium: An arcade machine setting that allows VERSUS and DOUBLE play for the same price as SINGLE play.
* Joint Premium: An arcade machine setting that allows VERSUS and DOUBLE play for the same price as SINGLE play.
* Jump: Two arrows to be hit at the same time. This refers to the fact that you have to jump to hit them with both feet.
* Jump: Two arrows to be hit at the same time. This refers to the fact that the player has to jump to hit them with both feet.


== K ==
== K ==
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== N ==
== N ==
* NONSTOP MODE: A game mode where the player has to play a set of songs back-to-back without stopping, hence the name. Merged into COURSE MODE as of DanceDanceRevolution X2.
* NONSTOP MODE: A game mode where the player has to play a set of songs back-to-back without stopping, hence the name. Merged into COURSE MODE as of DanceDanceRevolution X2.
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. As of DanceDanceRevolution X, this judgment breaks the player's combo.
* N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. As of DanceDanceRevolution X, this judgment also breaks the player's combo.


== O ==
== O ==
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== S ==
== S ==
* Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.
* Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.
* Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''StepMania'' / ''In The Groove'''s mines.
* Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four or eight Shock Arrows appear, meaning the intention is for the player to be in the center or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''StepMania'' / ''In The Groove''<nowiki>'</nowiki>s mines. Sometimes also abbreviated as '''SA'''.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* Sight read: Playing a song without having seen the chart nor heard the song beforehand.
* SIMPLE: Old name for a level 1 song.  
* SIMPLE: Old name for a level 1 song.  
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== Y ==
== Y ==
* You (踊): Alternative name for the difficulty DIFFICULT.
* You (踊): Alternative name for the difficulty DIFFICULT. Not to be confused with the song [[You]].


== Z ==
== Z ==
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