AC GFDM XG3: Difference between revisions

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= Extra Rush Information =
= EXTRA RUSH =


== Extra/Encore Stage Requirements ==
== EXTRA/ENCORE STAGE Requirements ==


* Extra Stage: Obtain a net total of 0 points over a playthrough, where for a given song:  
* EXTRA STAGE: Obtain a net total of 0 points over a playthrough, where for a given song:  
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points.
** SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.  
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.  
* Encore Stage: Obtain 95.00 (92.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
* ENCORE STAGE: Obtain 95.00 (92.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
* Climax Stage: Obtain 98.00 (95.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage.
* CLIMAX STAGE: Obtain 98.00 (95.00 for EXTRA LEVEL 10) achievement ratio on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. When accessed, the Climax Stage (and only the Climax Stage) will be made playable up to the highest difficulty level played on Extra Stage.


== Extra Rush Stages ==
== EXTRA RUSH Levels ==
 
''GuitarFreaksXG3 & DrumManiaXG3 are currently at EXTRA RUSH Level 10 as of 11/14/2012.''
''GuitarFreaksXG3 & DrumManiaXG3 are currently at Extra Level 10 as of 11/14/2012.''


{{GFDM XG Songlist Header|x=g|
{{GFDM XG Songlist Header|x=g|
{{GFDM XG Songlist Category|EXTRA/ENCORE/CLIMAX STAGE Songs|bg=#ff6666;}}
{{GFDM XG Songlist Category|EXTRA RUSH|bg=#ff6666;}}
{{GFDM XG Songlist Category|Default|bg=#aaaaee|color=#000}}
{{GFDM XG Songlist Category|Default|bg=#aaaaee|color=#000}}
{{GFDM XG Song|[[Brown blizzard]]{{from|[[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2 Groove to Live]]}}|[[Yoshihiko Koezuka|Trick Trap]]|165|4.30|6.30|8.60|9.80|3.40|5.70|7.80|9.30|2.70|5.30|6.90|8.50}}
{{GFDM XG Song|[[Brown blizzard]]{{from|[[AC GFDM XG2|GuitarFreaksXG2 & DrumManiaXG2 Groove to Live]]}}|[[Yoshihiko Koezuka|Trick Trap]]|165|4.30|6.30|8.60|9.80|3.40|5.70|7.80|9.30|2.70|5.30|6.90|8.50}}
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{{GFDM XG Songlist Category|Default (unlockable from March 7th, 2012)|bg=#aaaaee|color=#000}}
{{GFDM XG Songlist Category|Default (unlockable from March 7th, 2012)|bg=#aaaaee|color=#000}}
{{GFDM XG Song|[[Genesis Creation Narrative]]|[[AIKO OI]]|270|3.90|5.70|7.90|9.30|3.00|4.90|7.50|9.50|2.60|4.00|6.50|8.70}}
{{GFDM XG Song|[[Genesis Creation Narrative]]|[[AIKO OI]]|270|3.90|5.70|7.90|9.30|3.00|4.90|7.50|9.50|2.60|4.00|6.50|8.70}}
{{GFDM XG Songlist Category|Added on March 21st, 2012 (unlockable from April 18th, 2012)|bg=#aaaaee|color=#000}}
{{GFDM XG Songlist Category|Added on March 21st, 2012 (unlockable from April 18th, 2012)|bg=#aaaaee|color=#000}}
{{GFDM XG Song|[[Predator's Crypto Pt.1]]|[[Daisuke Kurosawa|96]]|136|2.70|5.50|7.80|8.50|3.70|6.70|7.35|8.30|3.80|5.50|7.00|7.75}}
{{GFDM XG Song|[[Predator's Crypto Pt.1]]|[[Daisuke Kurosawa|96]]|136|2.70|5.50|7.80|8.50|3.70|6.70|7.35|8.30|3.80|5.50|7.00|7.75}}
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== Unlocking Extra Rush Stages ==
== Unlocking EXTRA RUSH Levels ==
Before reaching a designated Extra Level, the Extra Rush Stages may be unlocked into Standard play by obtaining a specific achievement ratio on the song. These percentages are listed below:
Before reaching a designated EXTRA RUSH Level, the EXTRA RUSH STAGEs can be unlocked into Standard play by obtaining a specific achievement ratio on the song. These percentages are listed below:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"

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