AC GFDM V8: Difference between revisions

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= Extra Rush Information =
= EXTRA RUSH =


=== Extra/Encore Stage Requirements ===
== EXTRA/ENCORE STAGE Requirements ==
;Extra Stage
;EXTRA STAGE
Obtain a net total of 0 points over a playthrough, where for a given song:
Obtain a net total of 0 points over a playthrough, where for a given song:
* SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
* SS = 3 points, S = 1 point, A = -1 point, B = -3 points, C = -5 points, D = -7 points, E = -9 points.
When accessed, an Extra Stage-specific song may be played in addition to any song on the regular songlist.
When accessed, an EXTRA STAGE-specific song may be played in addition to any song on the regular songlist.


;Encore Stage
;ENCORE STAGE
Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
Obtain a set percentage of Perfects on an Extra Stage-specific song (marked in red on the songlist) without using any Auto modes. The percentage is dependent on Encore/Hyper Encore Chance being available.
* Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
* Normal requirement = 95%, Encore Chance = 90%, Hyper Encore Chance = 75%.
When accessed, the Encore Stage (and only the Encore Stage) will be made playable up to the highest difficulty level played on Extra Stage.
When accessed, the ENCORE STAGE (and only the ENCORE STAGE) will be made playable up to the highest difficulty level played on Extra Stage.


=== Extra Rush Stages ===
== EXTRA RUSH STAGEs ==
* On April 22nd, 2011, [[Einherjar]] is automatically unlocked for play in Standard mode.
* On April 22nd, 2011, [[Einherjar]] is automatically unlocked for play in Standard mode.
* On May 27th, 2011, [[blue moon]] is automatically unlocked for play in Standard mode.
* On May 27th, 2011, [[blue moon]] is automatically unlocked for play in Standard mode.
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* On August 26th, 2011, [[SIX DIMENSION]] is automatically unlocked for play in Standard mode.
* On August 26th, 2011, [[SIX DIMENSION]] is automatically unlocked for play in Standard mode.
{{GFDM Songlist Header|
{{GFDM Songlist Header|
{{GFDM Songlist Category|EXTRA/ENCORE/PREMIUM STAGE Songs|bg=#ff6666;|color=white;}}
{{GFDM Songlist Category|EXTRA RUSH|bg=#ff6666;|color=white;}}
{{GFDM Songlist Category|Default}}
{{GFDM Songlist Category|Default}}
{{GFDM Song|[[Einherjar]]{{from|[[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]}}|[[Nobuo Uematsu|植松伸夫]]と[[Asaki|わんにゃん]]☆[[Tomosuke Funaki|パニックス]]|230|24|51|71|27|59|82|22|49|67|35|70|80}}
{{GFDM Song|[[Einherjar]]{{from|[[AC GFDM XG|GuitarFreaksXG & DrumManiaXG]]}}|[[Nobuo Uematsu|植松伸夫]]と[[Asaki|わんにゃん]]☆[[Tomosuke Funaki|パニックス]]|230|24|51|71|27|59|82|22|49|67|35|70|80}}
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=== Unlocking Extra Rush Stages ===
== Unlocking EXTRA RUSH STAGEs ==
The EXTRA RUSH LEVEL was raised on the 2nd and 4th Friday of each month. By raising the EXTRA RUSH LEVEL, new songs were added to the EXTRA/ENCORE/PREMIUM STAGE system. During the daily maintenance or if the machine is not connected to eAMUSEMENT, the EXTRA RUSH LEVEL was set to level 1. EXTRA RUSH LEVEL 15 ended on March 31st, 2013 when the eAMUSEMENT support ended.
The EXTRA RUSH LEVEL was raised on the 2nd and 4th Friday of each month. By raising the EXTRA RUSH LEVEL, new songs were added to the EXTRA/ENCORE/PREMIUM STAGE system. During the daily maintenance or if the machine is not connected to eAMUSEMENT, the EXTRA RUSH LEVEL was set to level 1. EXTRA RUSH LEVEL 15 ended on March 31st, 2013 when the eAMUSEMENT support ended.


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