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* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | * Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | ||
* Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo. | * Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo. | ||
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | |||
** As a result, stepcharts of songs such as [[TSUGARU]], [[三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time. | |||
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins. | * Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins. | ||
* The overall stage results screen was revised. | * The overall stage results screen was revised. |
edits