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== Gameplay == | == Gameplay == | ||
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". | Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. 3 difficulties (Normal, Hard, and Expert, the latter only available by clearing the Hard chart with an A or higher, or by playing in Forte mode with [[PASELI]]) are offered for each song, although in earlier location tests, each song had only one difficulty. | ||
Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | ||
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* '''Trill''': Similar in appearance to a tenuto note, it has to be hit with two adjacent keys on a quick sucession. | * '''Trill''': Similar in appearance to a tenuto note, it has to be hit with two adjacent keys on a quick sucession. | ||
Gameplay options include ''Notes Speed'' (from 1.0 to 3.0, with 0.1 increments), ''Headphone Volume'', ''Judge Timing'' (introduced in FORTE, allows players to adjust timing from -5 (early) to +5 (late)), and ''Judge "NEAR"'' (introduced in FORTE, toggles ON/OFF the NEAR judgment). These options can be adjusted once a song is selected (but before playing it). Also, a metronome option (named GUIDE) can be toggled ON/OFF during the song and difficulty selection | Gameplay options include ''Notes Speed'' (from 1.0 to 3.0, with 0.1 increments), ''Headphone Volume'', ''Judge Timing'' (introduced in FORTE, allows players to adjust timing from -5 (early) to +5 (late)), and ''Judge "NEAR"'' (introduced in FORTE, toggles ON/OFF the NEAR judgment). These options can be adjusted once a song is selected (but before playing it). Also, a metronome option (named GUIDE) can be toggled ON/OFF during the song and difficulty selection screens, and can be turned on/off during gameplay by touching the metronome icon. | ||
The ability to lift or lower the judgement line (including the on-screen piano guide area) was added in the March 22nd, 2017 update. | The ability to lift or lower the judgement line (including the on-screen piano guide area) was added in the March 22nd, 2017 update. | ||
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The game does not feature a life meter. Instead, similar to the [[jubeat Information|jubeat series]], a minimum score of 700,000 points is required to pass a song. Failing a song does not automatically net a game over, regardless of the mode you have chosen. | The game does not feature a life meter. Instead, similar to the [[jubeat Information|jubeat series]], a minimum score of 700,000 points is required to pass a song. Failing a song does not automatically net a game over, regardless of the mode you have chosen. | ||
When the song is finished, the player will receive a score up to 1.000.000 depending on his/her performance. | When the song is finished, the player will receive a score up to 1.000.000 depending on his/her performance, and will receive a message depending on whether the song was cleared with Perfect Performance (full combo with all ◆JUST), Full Combo, It's Fantastic (clear), or Finish (fail). | ||
=== Judgement point === | === Judgement point === |