NOSTALGIA Information: Difference between revisions

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* [[AC NST|ノスタルジア]] (released on March 1st, 2017)
* [[AC NST|ノスタルジア]] (released on March 1st, 2017)
** [[AC NST FORTE|FORTE]] (released on July 19th, 2017)
** [[AC NST FORTE|FORTE]] (released on July 19th, 2017)
== Game Modes ==
Two game modes are available at the start of your credit:
* STANDARD mode: Can be played with either regular credits or [[PASELI]]. This is the regular play mode, Normal and Hard charts are available, while Expert charts can be unlocked by clearing Hard charts with an A grade or higher.
* FORTE mode: Requires PASELI. Expert charts are available by default, and items in-game can be obtained easily. This mode is not available in the Asian and Korean versions.


== Gameplay ==
== Gameplay ==
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. 3 difficulties (Normal, Hard, and Expert, the latter only available by clearing the Hard chart with an A or higher, or by playing in Forte mode with [[PASELI]]) are offered for each song, although in earlier location tests, each song had only one difficulty.
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS. 3 difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty.


Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over.
Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over.

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