PARANOiA: Difference between revisions

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* PARANOiA is sampled in [[MAX.(period)]], from [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]].
* PARANOiA is sampled in [[MAX.(period)]], from [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]].
* A shorter version of PARANOiA appears in the KONAMI PlayStation game ''Bishi Bashi Special 3 ~Step Champ~'' (ビシバシスペシャル3 〜ステップチャンプ〜).
* A shorter version of PARANOiA appears in the KONAMI PlayStation game ''Bishi Bashi Special 3 ~Step Champ~'' (ビシバシスペシャル3 〜ステップチャンプ〜).
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].


== Trivia ==
== Trivia ==
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** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].
* PARANOiA is Hirotaka Ishikawa's, director of several DanceDanceRevolution CS titles, favorite BEMANI song [https://web.archive.org/web/20050203215057/http://www.ddrspot.com:80/viewArticle.asp?article=10].
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
* PARANOiA received brand new Single MANIAC and Double ANOTHER charts in DanceDanceRevolution Internet Ranking Version.
* PARANOiA received a Double MANIAC chart in [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* PARANOiA received a Double MANIAC chart in [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
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** As of October 1st, 2009, PARANOiA(X-Special) has been unlocked for normal play.
** As of October 1st, 2009, PARANOiA(X-Special) has been unlocked for normal play.
* In DanceDanceRevolution GB, PARANOiA runs at 175 BPM.
* In DanceDanceRevolution GB, PARANOiA runs at 175 BPM.
* PARANOiA is Hirotaka Ishikawa, director of several DanceDanceRevolution CS titles, favorite BEMANI song.


== Song Production Information ==
== Song Production Information ==

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