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| ==Gameplay modifiers== | | ==Gameplay modifiers== |
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| *In ''Autoscratch'', the turntable is played automatically, not requiring player input. In home versions, scores are not recorded with this modifier activated, since it affects the EX Score requirements for each grade.
| | [NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of SINOBUZ). Older modifiers no longer seen in recent arcade games are also described here.] |
| *''Hi-Speed'' increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most ''beatmania IIDX'' players use High Speed to make the notes easier to read. Most versions of ''beatmania IIDX'' have more than one High Speed setting, differentiated by numbers (a higher number means a faster speed.) The High Speed modifier is traditionally abbreviated '''HS''' with the number immediately following. For example, High Speed 2 is abbreviated HS2. In styles from IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting on IIDX HAPPY SKY and 10th Style CS Hi-Speed options moved to .5 intervals ranging from no speed to Hi-Speed 4 or 5. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen.
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| *On ''Easy'', the gauge does not decrease as quickly and rises faster than usual.
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| *On ''Assisted Easy'' (introduced in copula and on by default), the gauge behaves similarly to ''Easy'' and the player only needs to reach 60% to clear, as opposed to the traditional 80%.
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| *On ''Hard'', the gauge functions differently. It begins at 100%, and the song will immediately end if it reaches 0% (but on the other hand, you will pass if you simply reach the end of the song without failing partway). The gauge decreases very fast in this mode, as much as 10% for every missed note. Bads and extraneous hits cost 6%, as much as a missed note without Hard. However, the gauge rises by 0.16% for each Great or better, and stays unchanged for Goods. Ironically, the Hard modifier is known to make certain songs with difficult ending sections easier to clear. The Hard gauge was slightly altered in beatmania USA, 10th Style, and HAPPY SKY, to make the penalties less harsh when the gauge is below 30%.
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| *On ''EX-Hard'', introduced in Lincle, the gauge functions similar to ''Hard'' but with greater penalties (10% for Bads and extraneous hits, and 18% for missed notes).
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| *On ''Random'', the song's notechart is temporarily altered. All the notes for each key are assigned to another key, picked at random. It should be noted that this is done on a per-key and not a per-note basis, so for instance an alternating sequence of two keys would still be on two keys (but probably not the same two keys as before). Random can make songs with many scale-type maneuvers easier. Note that only the keys are randomised; scratches are not affected.
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| *''Random+'', introduced in IIDX 11 - IIDX RED AC (8th CS), is like Random, except that the scratch column is included in the randomisation process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded.
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| *''S-Random'', introduced in IIDX 12 - HAPPY SKY AC, is like Random, except that this is done on a per-note basis. S-Random has been available on CS versions since 10th CS (Where it had to be unlocked, on RED and later it's selectable by default), but scores were considered invalid and were not recorded until IIDX 12 HAPPY SKY CS.
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| *''Samurai S-Random'', introduced in IIDX 12 - HAPPY SKY AC (IIDX 10th CS), is similar to S-Random in that notes are changed on a per-note basis, however "jackhammer" patterns (repeated presses on the same key) will not occur. The option is available to those players who have cleared 10th Dan on IIDX 12 HAPPY SKY, and unlocked in IIDX 10th CS by highlighting any song in the NEW MUSIC folder starting with the letter "S" then pressing select, any new song starting with the letter "R" then pressing select, then highlighting any new song starting with the letter "A" then pressing select, and finally highlighting any new song starting with the letter "N" then pressing select. The "new song" requirement is not present in versions following 10th CS. The song select sound clip and another sound clip from 1st Samurai should play signifying the option has been unlocked. The S-Random option will now be Samurai S-Random. Since Happy Sky CS does not have any songs that start with "N", songs with artist names starting with these letters must be used. This must be repeated after every time the game is shut down. As with the other special randoms, Samurai S-Random changes the character of the chart, so scores and clears obtained using it are not recorded.
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| *''Mirror'' flips the note layout so, for example, all notes that would normally correspond to the extreme left-hand key now correspond to the extreme right-hand key, and so forth.
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| *''Mirror+'', introduced in 9th style CS, is like Mirror, except the scratch column is included. Like Random+, scores obtained using this modifier are not recorded.
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| *On ''Sudden'', notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as Hidden, causing the notes to briefly blink in the middle of their respective lanes.
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| *''Sudden+'', introduced in IIDX 12 - HAPPY SKY AC, is like Sudden, except configurable by the user. The user may hold down the Start button during play and spin the turntable to change the portion of the play field that is covered from the top down. From IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player may show and hide the portion of the screen covered by the Sudden+ modifier at any time during gameplay by tapping the start button twice.
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| *On ''Hidden'', notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as Sudden, causing the notes to briefly blink in the middle of their respective lanes.
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| *''Hidden+'', introduced in IIDX 12 - HAPPY SKY AC, is like Hidden, except user configurable. The user may hold down the Start button during play and spin the turntable to change the portion of the play field that is covered from the bottom up. From IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player may show and hide the portion of the screen covered by the Hidden+ modifier at any time during gameplay by tapping the start button twice.
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| *''HIDSUD+'', introudced in IIDX 12 - HAPPY SKY AC, is like Sudden & Hidden, except user configurable. The user may hold down the Start button during play and spin the turntable to change the portion of the play field that is covered from both the top down and bottom up. From IIDX 13 - DistorteD AC and IIDX 11 - IIDX RED CS onward, the player may show and hide the portion of the screen covered by the HIDSUD+ modifier at any time during gameplay by tapping the start button twice.
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| *''2P FLIP'', introduced in IIDX 13 - DistorteD AC, swaps the notecharts for each player's side of the screen. ''DP FLIP'' is the same as 2P FLIP, except it is activated during doubles mode. This modifier is also available in CS versions since IIDX RED, although scores obtained with the modifier are saved only in HAPPY SKY CS.
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| *In 7th AC (9th CS), ''5KEYS'' became a selectable modifier in the main game, rather than a separate game mode. In this mode, the two rightmost keys are not used by the player and any notes that would correspond to those keys do not need to be played. In IIDX 15 - DJ TROOPERS (IIDX 13 - DistorteD CS), the 5KEYS modifier uses keys 3-7 instead of 1-5 when playing on the Player 2 side.
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| *Introduced as a secret modifier in IIDX 14 GOLD, ''REGUL-SPEED'' negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". This constant scroll-speed setting is analogous to Stepmania's C-Mod, and standard gameplay settings in Guitar Freaks/Drum Mania as well as Guitar Hero. Scores obtained using this modifier are not recorded.
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| | '''BASIC ASSIST MODIFIERS''' |
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| | ''From tricoro onwards, these modifiers are displayed first for guest players or new eAmusement Pass users.'' |
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| | * ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]]. |
| | * 5-KEYS - This disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original beatmania. |
| | * AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart. |
| | * LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear. |
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| | '''STYLE MODIFIERS''' |
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| | * RANDOM - Notes are assigned to a random key. Scratch notes are unaffected, however. |
| | * S-RANDOM - Same as above, but individual notes are scrambled instead. |
| | * R-RANDOM - Notes are frequently rotated. |
| | * MIRROR - The notechart is flipped horizontally. |
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| | '''GAUGE MODIFIERS''' |
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| | * ASSISTED EASY - See above. |
| | * EASY - The Groove Gauge refills faster and depletes slower. Same passing requirement as the normal gauge. |
| | * HARD - The gauge starts at 100%, but when fully drained, the stage ends. Depletes faster on every BAD or POOR. |
| | * EX HARD - Same as HARD, but with a greater penalty on missed notes. |
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| | '''ASSIST MODIFIERS''' |
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| | * This includes the 5-KEYS, AUTO-SCRATCH, and LEGACY NOTE modifiers, which can be enabled individually, in a combination of two, or all three (FULL ASSIST). |
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| | '''RANGE MODIFIERS''' |
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| | * SUDDEN+ - A lane cover is placed at the top of the screen. To adjust the range, hold the START button then turn the turntable in the corresponding direction. |
| | * HIDDEN+ - A lane cover is placed at the bottom of the screen. Adjusting method is the same as SUDDEN+. |
| | * SUD+ & HID+ - Combines the last two modifiers. The shutter window can be adjusted in the same fashion as the individual modifiers. |
| | * LIFT - This moves the judgment line up the screen. |
| | * LIFT & SUD+ - Combines the LIFT and SUDDEN+ modifiers. |
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| | '''ADVANCED OPTIONS''' |
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| | ''From tricoro onwards, this can be accessed by pressing the VEFX button while on the Standard Modifier screen.'' |
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| | * Ghost Score Display Position - This enables a display of the difference between the current score and a previous high score as well as the position of the number in the gameplay screen. |
| | * Judge Mode - When enabled, this displays a small table counting the number of judgments (PGREAT, GREAT, GOOD, BAD, POOR, and COMBO BREAK) obtained in a current stage. |
| | * Judgment Name Display - This adjusts the distance of the judgment name from the judgment line. |
| | * Judgment Timing Indicator Display - When enabled, this shows the FAST/SLOW indicator as well as the position of said indicator. |
| | * Timing Adjustment - This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference. |
| | * Judgment Number Display - This toggles between the combo number and EX SCORE for the number displayed besides the judgment name. |
| | * Target Score Display - If a PACEMAKER is enabled, this changes the display method of the target score. |
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| | '''SPECIAL OPTIONS''' |
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| | ''The following options can be enabled by using the numerical keypad installed in eAmusement-connected cabinets.'' |
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| | * BATTLE [1] - If on Double Play, this uses the Single Play notecharts instead on both sides. |
| | * H-RAN (SAMURAI S-RANDOM) [2] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur. |
| | * EXPAND-JUDGE [3] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. Scores and clear lamps are not saved with this enabled, but EXTRA STAGE and Tran Medals are still obtainable. |
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| | '''Other Modifiers:''' |
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| | * HI-SPEED - increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use Hi-Speed to make the notes easier to read. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. In styles from DistoreD and IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting with HAPPY SKY and 10th Style CS, Hi-Speed options are expanded to .5 intervals ranging from normal speed to Hi-Speed 4 or 5. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen. |
| | Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. Tricoro introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. |
| | * RANDOM+ - introduced in IIDX RED AC and 8th style CS, this is similar to Random, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded. |
| | * MIRROR+ - introduced in 9th style CS, this is like Mirror, except the scratch column is included. Like Random+, scores obtained using this modifier are not recorded. |
| | * SUDDEN (old) - notes only become visible when they enter the lower portion of the screen. The visible portion is approximately a third of the screen. It can be enabled at the same time as Hidden, causing the notes to briefly blink in the middle of their respective lanes. |
| | * HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as Sudden, causing the notes to briefly blink in the middle of their respective lanes. |
| | * REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". This constant scroll-speed setting is analoguous to Stepmania's C-Mod, and standard gameplay settings in GuitarFreaks/DrumMania as well as Guitar Hero. Scores obtained using this modifier are not recorded. |
| [[Category:Other]] | | [[Category:Other]] |