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{{DDR}} | {{DDR}} | ||
= DanceDanceRevolution = | = DanceDanceRevolution = | ||
'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally. | '''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also previously known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally. | ||
DanceDanceRevolution's machine serial number and version ID start with '''MDX'''. | DanceDanceRevolution's machine serial number and version ID start with '''MDX'''. | ||
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Other than the regular arrows, the game also has: | Other than the regular arrows, the game also has: | ||
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR | * Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR option. | ||
* Jump: Two simultaneous arrows to step on by jumping. | * Jump: Two simultaneous arrows to step on by jumping. | ||
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X. | * Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X. | ||
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; DANCE GAUGE | ; DANCE GAUGE | ||
The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green | The timing result influences both the score and the player's DANCE GAUGE (ダンスゲージ). Continuously missing (Miss) or receiving timing judgments lower than Good (except O.K.) will drain the life gauge. After a while, if the player doesn't improve, this could lead to the game ending prematurely (getting a "Game Over", thus failing the song). A visual cue exists to help identify when the life meter is low, it goes from being rainbow colored (no misses in a while) to green or blue (a few misses) and finally to red (danger). Also, audio cues that help identify when the player is in danger of failing include a booing audience and the announcer encouraging the player to stop missing notes. The gauge usually starts at half its capacity and is shown in green or blue by default. Prior to DanceDanceRevolution (2013), the DANCE GAUGE was known as the dance meter in the game tutorial. | ||
Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions. | Since DDRMAX, the standard DANCE GAUGE is often replaced with a stricter gauge such as [[DDR AC General Info|RISKY]] during a special event called an EXTRA STAGE which is unlocked after fulfilling one or more conditions. | ||
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== Song Selection == | == Song Selection == | ||
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]] | [[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]] | ||
To select a song, the player must browse through the song list of the game using a song | To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. A second one was used in DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the game used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution A keeps the album covers, but switches to a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface. | ||
Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets. | Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets. |
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