DANCERUSH Information: Difference between revisions

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= DANCE RUSH =
= DANCE RUSH =
'''''DANCE RUSH''''' is an upcoming BEMANI game. During its earlier location tests, it was named '''STEPSTAR''', '''ShuffleDancerz''', and '''DANCE GENERATIONS''', until the fourth location test when the DANCE RUSH name was decided.
'''''DANCE RUSH''''' is an upcoming [[BEMANI]] game. During its earlier location tests, it was named '''STEPSTAR''', '''ShuffleDancerz''', and '''DANCE GENERATIONS''', until the fourth location test when the DANCE RUSH name was decided.


DANCE RUSH is a dancing game similar to [[DanceEvolution Information|DanceEvolution]]. However, instead of using Microsoft Kinect to capture the player's body movements, DANCE RUSH features a big dance platform, which registers the feet movements of up to two players at the same time.
DANCE RUSH is a dancing game similar to [[DanceEvolution Information|DanceEvolution]]. However, instead of using Microsoft Kinect to capture the player's body movements, DANCE RUSH features a big dance platform, which registers the feet movements of up to two players at the same time.
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== Gameplay ==
== Gameplay ==
The gameplay screen is similar to the other BEMANI series: When a note reaches the judgment line in time with the beat, the player steps on the platform. The judgment line itself is a representation of a horizontal section of the dance platform, and it display where the player's feet are positioned. The lane perspective is similar to the [[SOUND VOLTEX Information|SOUND VOLTEX]] series.
DANCE RUSH has different note types, which are:
* Regular notes: Like the [[NOSTALGIA Information|ノスタルジア]] series, these notes have either a "L" or "R" notation to suggest which foot to use in order to step them.
* Long notes: Notes that require holding them for the duration indicated on the screen by the length of the note. Note that like Slide Objects of the [[REFLEC BEAT Information|REFLEC BEAT]] series, the long note might require the foot to move across the screen while holding the note.
* Jump marker: As the name suggests, the player must jump when this note reaches the judgment line.
* Down marker: The opposite of the above note, requires the player to crouch when it reaches the judgment line.
As of the last location test, songs have two difficulties: Easy (かんたん) and Normal (ふつう).
The DANCE RUSH cabinet has four buttons, which are used during the song selection screen for scrolling up/down the songwheel, changing the difficulty level, and setting options. The up/down buttons can also adjust speed mods during gameplay (HighSpeed ranges from x0.5 to x9.0, increased/decreased by 0.5 amounts).


== Scoring ==
== Scoring ==

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