DDR Glossary: Difference between revisions

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* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player.
* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player.
* Course: A set of songs that must be played back-to-back.
* Course: A set of songs that must be played back-to-back.
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-part meter. Removed in DanceDanceRevolution (2013).
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter. Removed in DanceDanceRevolution (2013).
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions.
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes).
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes).
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* Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player.
* Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player.
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
* Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right sensors. Behind the down sensor is a metal guardrail known as a "bar".
* Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right panels. Behind the down panel is a metal guardrail known as a "bar".
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs.
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT.
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* [[eAMUSEMENT]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], eAMUSEMENT has to be enabled to boot the arcade machine.  
* [[eAMUSEMENT]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], eAMUSEMENT has to be enabled to boot the arcade machine.  
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|two]] [[Over The "Period"|cases]], a PERFECT FULL COMBO is required instead.
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead.
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on his/her eAMUSEMENT PASS, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on his/her eAMUSEMENT PASS, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
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== L ==  
== L ==  
* Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level.
* Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level.
* Link Data:  
* Link Data: Data from a CS DDR release that can be used in its corresponding arcade version.
* Location test (ロケテスト): Name used for a public test of an upcoming release. Similar to a beta release for a software.  
* Location test (ロケテスト): Name used for a public test of an upcoming release, similar to a beta release for a software.  
* Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on his/her FINAL STAGE.
* Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on his/her FINAL STAGE.


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== O ==
== O ==
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
* ONE MORE EXTRA STAGE (OMES): Alternative name for ENCORE EXTRA STAGE (EES).
* ONE MORE EXTRA STAGE (OMES): Alternative name for ENCORE EXTRA STAGE (EES) before SuperNOVA2.
* Oni (鬼): Alternative name for the difficulty CHALLENGE.
* Oni (鬼): Alternative name for the difficulty CHALLENGE.
* ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
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== R ==
== R ==
* Rank: Official term to designate the grade letters, see Clear Rank.
* Rank: Official term to designate the grade letters; see Clear Rank.
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT.
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT.
* Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs.
* Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs.
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