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* COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player. | * COUPLE Play (カップルプレー): A VERSUS Play-based two-player style where two players play a chart with step variations for each player. | ||
* Course: A set of songs that must be played back-to-back. | * Course: A set of songs that must be played back-to-back. | ||
* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8- | * COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter. Removed in DanceDanceRevolution (2013). | ||
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions. | * CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions. | ||
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes). | * Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes). | ||
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* Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player. | * Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player. | ||
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution. | * Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution. | ||
* Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right | * Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right panels. Behind the down panel is a metal guardrail known as a "bar". | ||
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs. | * Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs. | ||
* DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT. | * DIFFICULT: A difficulty which is used for charts with levels between those of BASIC and EXPERT. | ||
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* [[eAMUSEMENT]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], eAMUSEMENT has to be enabled to boot the arcade machine. | * [[eAMUSEMENT]]: Online service offered by KONAMI to enable updates, special content or features as well as providing online ranking to an arcade machine. [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]] was the first game to use the service and since [[AC DDR 2013|DanceDanceRevolution (2013)]], eAMUSEMENT has to be enabled to boot the arcade machine. | ||
* EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA. | * EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA. | ||
* ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-| | * ENCORE EXTRA STAGE (EES): The stage that occurs after the EXTRA STAGE. Usually involves the player playing a difficult song without missing a step (or getting anything lower than a Great, prior to DanceDanceRevolution (2013)). In [[LOVE IS THE POWER -Re:born-|thr]][[Over The "Period"|ee]] [[ACE FOR ACES|cases]], a PERFECT FULL COMBO is required instead. | ||
* ENJOY LEVEL: The DanceDanceRevolution experience level a player has on his/her eAMUSEMENT PASS, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories. | * ENJOY LEVEL: The DanceDanceRevolution experience level a player has on his/her eAMUSEMENT PASS, determined by how many songs (s)he has played, along with the scores/performance for each song played. Prior to [[AC DDR A|DanceDanceRevolution A]], increasing the ENJOY LEVEL would unlock items like new CHALLENGE charts, new songs, or new character accessories. | ||
* EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC. | * EVOLUTIONARY: Term used in the 2ndMIX MODE of [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC. | ||
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== L == | == L == | ||
* Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level. | * Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level. | ||
* Link Data: | * Link Data: Data from a CS DDR release that can be used in its corresponding arcade version. | ||
* Location test (ロケテスト): Name used for a public test of an upcoming release | * Location test (ロケテスト): Name used for a public test of an upcoming release, similar to a beta release for a software. | ||
* Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on his/her FINAL STAGE. | * Long Version: Longer than usual songs that only appeared in [[AC DDR 5th|DanceDanceRevolution 5thMIX]] and in DanceDanceRevolution X under the name Xmix. These songs take up two stages each, and as such are unavailable if the player is on his/her FINAL STAGE. | ||
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== O == | == O == | ||
* O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows. | * O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows. | ||
* ONE MORE EXTRA STAGE (OMES): Alternative name for ENCORE EXTRA STAGE (EES). | * ONE MORE EXTRA STAGE (OMES): Alternative name for ENCORE EXTRA STAGE (EES) before SuperNOVA2. | ||
* Oni (鬼): Alternative name for the difficulty CHALLENGE. | * Oni (鬼): Alternative name for the difficulty CHALLENGE. | ||
* ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | * ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | ||
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== R == | == R == | ||
* Rank: Official term to designate the grade letters | * Rank: Official term to designate the grade letters; see Clear Rank. | ||
* Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT. | * Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT. | ||
* Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs. | * Roulette: A Random-like function where, if entered, causes the song wheel to quickly scroll past a random set of songs. Pressing the START button will stop the wheel and cause it to land on a random song from the set of songs. |
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