What is REFLEC BEAT: Difference between revisions

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(since all 15s were rerated from 12 and above, and we already have the record for 12s, we can conclude no other song comes earlier)
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** Notes travel straight to the judgement point.
** Notes travel straight to the judgement point.


* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
* TOPロングオブジェクト [Top Long Object] (introduced in [[AC RB limelight|REFLEC BEAT limelight]])
** A green Long Object with a red or blue arrow.
** A green Long Object with a red or blue arrow.
** A combination of "Top Object" and "Long Object".
** A combination of "Top Object" and "Long Object".
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** The last object may be a "Long Object".
** The last object may be a "Long Object".


* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]])
* バーティカルオブジェクト [Vertical Object] (introduced in [[AC RB groovin'!!|REFLEC BEAT groovin'!!]])
** Objects that don't bounce on the sides; instead, they go straight.
** Objects that don't bounce on the sides; instead, they go straight.
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes.
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes.


* スライドオブジェクト [Slide Object] (introduced in [[REFLEC BEAT VOLZZA]])
* スライドオブジェクト [Slide Object] (introduced in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]])
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line.
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line.
*** These notes were removed in the following version.
*** These notes were removed in the following version.


* ビッグバンオブジェクト [Big Bang Object] (introduced in [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]])
* ビッグバンオブジェクト [Big Bang Object] (introduced in [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]])
** A large, horizontal object that spans several objects wide. Can be touched on any point of the note.
** A large, horizontal object that spans several objects wide. Can be touched on any point of the note.


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**** To prepare for the SPECIAL charts with 6 concurrent touches, the 4.5.1 update addressed this problem by removing one Object from the 6 concurrent Objects on iPhone / iPod Touch and in Double mode on iPad.
**** To prepare for the SPECIAL charts with 6 concurrent touches, the 4.5.1 update addressed this problem by removing one Object from the 6 concurrent Objects on iPhone / iPod Touch and in Double mode on iPad.
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.)
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.)
** From [[REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders.
** From [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders.
*** If the combination is a mixture of Normal/Vertical and Top Objects, the borders are green. Otherwise, they are gold.
*** If the combination is a mixture of Normal/Vertical and Top Objects, the borders are green. Otherwise, they are gold.


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If you cannot meet the requirement(s) of the stage, the game will be over even if you haven't reached the final stage.
If you cannot meet the requirement(s) of the stage, the game will be over even if you haven't reached the final stage.


==== [[REFLEC BEAT]] ====
==== [[AC RB|REFLEC BEAT]] ====
* You must obtain a higher score than your rival to win and proceed to the next stage (or end the game if it is the final stage).
* You must obtain a higher score than your rival to win and proceed to the next stage (or end the game if it is the final stage).
* If you lose, you will be saved if you rank A (70% clear rate) or above on this stage. Otherwise, you will fail and your game will immediately end.
* If you lose, you will be saved if you rank A (70% clear rate) or above on this stage. Otherwise, you will fail and your game will immediately end.


==== [[REFLEC BEAT limelight]] onwards ====
==== [[AC RB limelight|REFLEC BEAT limelight]] onwards ====
* You must obtain a clear rate of 70% or above. Winning or losing doesn't matter.
* You must obtain a clear rate of 70% or above. Winning or losing doesn't matter.


==== [[REFLEC BEAT colette]] onwards (if using any HARD Gauges) ====
==== [[AC RB colette|REFLEC BEAT colette]] onwards (if using any HARD Gauges) ====
* The gauge must not reach 0% at any point, in addition to obtaining at least a 70% clear rate.
* The gauge must not reach 0% at any point, in addition to obtaining at least a 70% clear rate.


=== Secrets ===
=== Secrets ===
==== [[REFLEC BEAT limelight]] ====  
==== [[AC RB limelight|REFLEC BEAT limelight]] ====  


===== Object Size =====
===== Object Size =====
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Remarks:
Remarks:
* Even though the object size is changed, the game board is unchanged.
* Even though the object size is changed, the game board is unchanged.
* The Small++ size is similar to the default size of the objects on the iPad version of [[REFLEC BEAT plus]] and [[REFLEC BEAT +]].
* The Small++ size is similar to the default size of the objects on the iPad version of [[CS RB plus|REFLEC BEAT plus]] and [[CS RB +|REFLEC BEAT +]].
** This has become the medium selectable size on REFLEC BEAT plus after its update to version 3.0, introducing its own set of 3 custom sizes.
** This has become the medium selectable size on REFLEC BEAT plus after its update to version 3.0, introducing its own set of 3 custom sizes.
* This status will be saved on the e-AMUSEMENT PASS even after the game has ended. So do remember to check before selecting a song on your next game.
* This status will be saved on the e-AMUSEMENT PASS even after the game has ended. So do remember to check before selecting a song on your next game.

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