353,916
edits
(since all 15s were rerated from 12 and above, and we already have the record for 12s, we can conclude no other song comes earlier) |
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** Notes travel straight to the judgement point. | ** Notes travel straight to the judgement point. | ||
* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]]) | * TOPロングオブジェクト [Top Long Object] (introduced in [[AC RB limelight|REFLEC BEAT limelight]]) | ||
** A green Long Object with a red or blue arrow. | ** A green Long Object with a red or blue arrow. | ||
** A combination of "Top Object" and "Long Object". | ** A combination of "Top Object" and "Long Object". | ||
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** The last object may be a "Long Object". | ** The last object may be a "Long Object". | ||
* バーティカルオブジェクト [Vertical Object] (introduced in [[REFLEC BEAT groovin'!!]]) | * バーティカルオブジェクト [Vertical Object] (introduced in [[AC RB groovin'!!|REFLEC BEAT groovin'!!]]) | ||
** Objects that don't bounce on the sides; instead, they go straight. | ** Objects that don't bounce on the sides; instead, they go straight. | ||
** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes. | ** Black or Gold colored. Gold Vertical Objects can be used for JUST REFLEC. Can be either Normal, Long or Chain notes. | ||
* スライドオブジェクト [Slide Object] (introduced in [[REFLEC BEAT VOLZZA]]) | * スライドオブジェクト [Slide Object] (introduced in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]]) | ||
** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line. | ** A zigzag-shaped Long Object which, once touched and held down, must be followed by your finger(s) on the judgement line. | ||
*** These notes were removed in the following version. | *** These notes were removed in the following version. | ||
* ビッグバンオブジェクト [Big Bang Object] (introduced in [[ | * ビッグバンオブジェクト [Big Bang Object] (introduced in [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]]) | ||
** A large, horizontal object that spans several objects wide. Can be touched on any point of the note. | ** A large, horizontal object that spans several objects wide. Can be touched on any point of the note. | ||
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**** To prepare for the SPECIAL charts with 6 concurrent touches, the 4.5.1 update addressed this problem by removing one Object from the 6 concurrent Objects on iPhone / iPod Touch and in Double mode on iPad. | **** To prepare for the SPECIAL charts with 6 concurrent touches, the 4.5.1 update addressed this problem by removing one Object from the 6 concurrent Objects on iPhone / iPod Touch and in Double mode on iPad. | ||
** Such Objects will have an extra gold aura. (For long notes, only the start point has it.) | ** Such Objects will have an extra gold aura. (For long notes, only the start point has it.) | ||
** From [[REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders. | ** From [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], gold aura has been changed into gold or green borders. | ||
*** If the combination is a mixture of Normal/Vertical and Top Objects, the borders are green. Otherwise, they are gold. | *** If the combination is a mixture of Normal/Vertical and Top Objects, the borders are green. Otherwise, they are gold. | ||
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If you cannot meet the requirement(s) of the stage, the game will be over even if you haven't reached the final stage. | If you cannot meet the requirement(s) of the stage, the game will be over even if you haven't reached the final stage. | ||
==== [[REFLEC BEAT]] ==== | ==== [[AC RB|REFLEC BEAT]] ==== | ||
* You must obtain a higher score than your rival to win and proceed to the next stage (or end the game if it is the final stage). | * You must obtain a higher score than your rival to win and proceed to the next stage (or end the game if it is the final stage). | ||
* If you lose, you will be saved if you rank A (70% clear rate) or above on this stage. Otherwise, you will fail and your game will immediately end. | * If you lose, you will be saved if you rank A (70% clear rate) or above on this stage. Otherwise, you will fail and your game will immediately end. | ||
==== [[REFLEC BEAT limelight]] onwards ==== | ==== [[AC RB limelight|REFLEC BEAT limelight]] onwards ==== | ||
* You must obtain a clear rate of 70% or above. Winning or losing doesn't matter. | * You must obtain a clear rate of 70% or above. Winning or losing doesn't matter. | ||
==== [[REFLEC BEAT colette]] onwards (if using any HARD Gauges) ==== | ==== [[AC RB colette|REFLEC BEAT colette]] onwards (if using any HARD Gauges) ==== | ||
* The gauge must not reach 0% at any point, in addition to obtaining at least a 70% clear rate. | * The gauge must not reach 0% at any point, in addition to obtaining at least a 70% clear rate. | ||
=== Secrets === | === Secrets === | ||
==== [[REFLEC BEAT limelight]] ==== | ==== [[AC RB limelight|REFLEC BEAT limelight]] ==== | ||
===== Object Size ===== | ===== Object Size ===== | ||
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Remarks: | Remarks: | ||
* Even though the object size is changed, the game board is unchanged. | * Even though the object size is changed, the game board is unchanged. | ||
* The Small++ size is similar to the default size of the objects on the iPad version of [[REFLEC BEAT plus]] and [[REFLEC BEAT +]]. | * The Small++ size is similar to the default size of the objects on the iPad version of [[CS RB plus|REFLEC BEAT plus]] and [[CS RB +|REFLEC BEAT +]]. | ||
** This has become the medium selectable size on REFLEC BEAT plus after its update to version 3.0, introducing its own set of 3 custom sizes. | ** This has become the medium selectable size on REFLEC BEAT plus after its update to version 3.0, introducing its own set of 3 custom sizes. | ||
* This status will be saved on the e-AMUSEMENT PASS even after the game has ended. So do remember to check before selecting a song on your next game. | * This status will be saved on the e-AMUSEMENT PASS even after the game has ended. So do remember to check before selecting a song on your next game. |