AC GD OverDrive: Difference between revisions

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* Features the return of Long Version songs, all of them revivals (although only KONAMI original Long Version songs were revived).
* Features the return of Long Version songs, all of them revivals (although only KONAMI original Long Version songs were revived).
* Light Play and Standard Play are introduced.
* Light Play and Standard Play are introduced.
** Light Play lets you play only 3 songs but you can't play Battle System mode, Long Versions or have access to ENCORE/PREMIUM ENCORE STAGEs. The rival limit is also set to 3 rivals.
** Light Play lets you play the standard three songs, but you can't play Battle System mode, Long Versions, or have access to ENCORE/PREMIUM ENCORE STAGEs. The rival limit is also set to three rivals.
** Standard Play requires PASELI, and lets you play Battle System mode, Long Versions, have access to ENCORE/PREMIUM ENCORE STAGEs, and have up to 5 rivals.
** Standard Play requires [[PASELI]], and lets you play Battle System mode, Long Versions, have access to ENCORE/PREMIUM ENCORE STAGEs, and have up to five rivals.
* Skill System is revised.
* Skill System is revised.
* The Target Tab system was added, which presents a play target depending on the skill of the player.
* The Target Tab system was added, which presents a play target depending on the skill of the player.

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