AC DDR SuperNOVA2: Difference between revisions

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* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* Song's title and artist information is now listed in-game when playing.
* Song's title and artist information is now listed in-game when playing.
* [[eAMUSEMENT|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during location test on Brunswick Zone in Naperville, Illinois.
* [[eAMUSEMENT|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* If play style is VERSUS and one of the players' life gauge went empty, life gauge of that player will not refill and the score will no longer increment
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]].
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]].  
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]].  
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