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* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | * The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | ||
* Song's title and artist information is now listed in-game when playing. | * Song's title and artist information is now listed in-game when playing. | ||
* [[eAMUSEMENT|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during location test on Brunswick Zone in Naperville, Illinois. | * [[eAMUSEMENT|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | ||
* | * During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. | ||
* First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | * First DanceDanceRevolution title to have an intro movie since [[AC DDR 4th|DanceDanceRevolution 4thMIX]]. | ||
* First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]]. | * First DanceDanceRevolution game to allow unlock codes using 8 panels and selection buttons. This was used until [[AC DDR X2|DanceDanceRevolution X2]]. |
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