CS pnm 13: Difference between revisions

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1,300 bytes added ,  15 February 2018
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* Hidden ee'MALL songs and characters: 19837643
* Hidden ee'MALL songs and characters: 19837643


== Marathon Mode ==
== MARATHON MODE ==


Marathon Mode is unlocked after all hidden songs are unlocked in WakuWaku pop'n Land and WakuWaku pop'n World.
MARATHON MODE is unlocked after all hidden songs are unlocked in WakuWaku pop'n Land and WakuWaku pop'n World.
 
This mode allows the player to play all songs (including ROCK STYLE, SAMBA DE CLASSIC, and all pop'n Request songs, regardless if previously unlocked or not) on a difficulty of the player's choosing (5 BUTTON, 9 BUTTON, HYPER, or EX), in order of increasing difficulty and note counts (if multiple songs have the same difficulty).
 
Players are given 50 lives (shown as hearts, instead of a GROOVE GAUGE), which each life will deplete for every BAD judgement without recovery during songs and the player will fail the current playthrough if all lives are depleted, similar to the EXPERT MODE GROOVE GAUGE. Unlike EXPERT MODE, lives are completely replenished only after every checkpoint, which occurs after every set number of songs, depending on the difficulty (every 6 songs for 5 BUTTON/9 BUTTON and every 3 songs for HYPER/EX). The player's progress is automatically saved at each checkpoint and can be resumed at any time, even after failing, until overwritten by a new MARATHON MODE playthrough, a new checkpoint of the current playthrough, or by clearing the current playthrough.
 
FEVER is achieved with a current combo count (can carry over between songs) of 100 or more.
 
Clearing MARATHON MODE unlocks ROCK STYLE, SAMBA DE CLASSIC, and all pop'n Request songs, if not previously unlocked.


= Related Link =
= Related Link =
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