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* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | * First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | ||
* This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues. | * This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues. | ||
** | ** The American and European DanceDanceRevolution X and X2 run on modified Dell PCs. | ||
* First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options. | * First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options. | ||
* First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from previous or next song. | * First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from previous or next song. |