What Is DDR?: Difference between revisions

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'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also previously known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally.
'''DanceDanceRevolution''' (ダンスダンスレボリューション), abbreviated '''DDR''' and also previously known as '''Dancing Stage''' (ダンシングステージ) in Europe, Oceania, and in some spin-offs, is the second music video game series produced by KONAMI in the [[BEMANI]] series introduced in 1998. It started initially as an arcade-only game but since then, it received both home versions (ports and exclusive versions) and various spin-offs. To this day, DanceDanceRevolution is the longest running BEMANI series, and has the most titles released internationally.


DanceDanceRevolution's machine serial number and version ID start with '''GDJ''' on [[AC DDR SuperNOVA2| DanceDanceRevolution SuperNOVA2]], '''KDX''' on [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]] and '''MDX''' since [[AC DDR 2013|DanceDanceRevolution (2013)]].
The serial number and version ID for DanceDanceRevolution start with '''GDJ''' in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], '''KDX''' in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]], and '''MDX''' since [[AC DDR 2013|DanceDanceRevolution (2013)]].


== History ==
== History ==
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* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR option.
* Freeze Arrows (FA): One or more neon green arrows that require holding them for the duration indicated on the screen by the length of the arrows. They were added in [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] and have the same color in every ARROW COLOR option.
* Jump: Two simultaneous arrows to step on by jumping.
* Jump: Two simultaneous arrows to step on by jumping.
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X and have the same color in every ARROW COLOR option.
* Shock Arrows (SA): A set of 4 in Single Play or 8 arrows in Double Play that the player has to avoid stepping on. The Shock Arrows can be identified with the blue lightning graphics and by the metallic color of the arrows. They were added in DanceDanceRevolution X and have the same color regardless of the ARROW COLOR option.


== Judgment System ==
== Judgment System ==
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== Song Selection ==
== Song Selection ==
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]]
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. A second one was used in DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the game used its most well-known iteration: a vertical song wheel since 5thMIX or an horizontal song wheel on 4thMIX. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to 4thMIX' horizontal song wheel. DanceDanceRevolution A keeps the album covers, but switches to a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. A second one was used in DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the game used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A instead switches to a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in diagonally-slanted rows of three covers each.


Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.
Usually, the Song Selection Screen shows for each song its banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets.

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