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* [[Scrapped_Songs#DanceDanceRevolution_UNIVERSE3|Several songs]] are announced in the back of the game's box that are not included in-game. | * [[Scrapped_Songs#DanceDanceRevolution_UNIVERSE3|Several songs]] are announced in the back of the game's box that are not included in-game. | ||
* For the first time in the Xbox series, UNIVERSE3 has jumps count as one step for combo purposes, similar to every arcade DanceDanceRevolution title since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | * For the first time in the Xbox series, UNIVERSE3 has jumps count as one step for combo purposes, similar to every arcade DanceDanceRevolution title since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ||
** It also follows the [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] grading system now of 990,000 points being required for | ** It also follows the [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] grading system now of 990,000 points being required for a AAA, as opposed to max score. | ||
* First console DanceDanceRevolution title to use jackets instead of banners for songs on the song select screen. The arcade DanceDanceRevolution series would adapt this practice beginning with [[AC DDR X2|DanceDanceRevolution X2]]. | * First console DanceDanceRevolution title to use jackets instead of banners for songs on the song select screen. The arcade DanceDanceRevolution series would adapt this practice beginning with [[AC DDR X2|DanceDanceRevolution X2]]. | ||
* Quest Mode is a revamped version of [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]]'s unlocking system. | * Quest Mode is a revamped version of [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]]'s unlocking system. |