CS DDR UNIVERSE3: Difference between revisions

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* [[Scrapped_Songs#DanceDanceRevolution_UNIVERSE3|Several songs]] are announced in the back of the game's box that are not included in-game.
* [[Scrapped_Songs#DanceDanceRevolution_UNIVERSE3|Several songs]] are announced in the back of the game's box that are not included in-game.
* For the first time in the Xbox series, UNIVERSE3 has jumps count as one step for combo purposes, similar to every arcade DanceDanceRevolution title since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
* For the first time in the Xbox series, UNIVERSE3 has jumps count as one step for combo purposes, similar to every arcade DanceDanceRevolution title since [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]].
** It also follows the [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] grading system now of 990,000 points being required for an AAA, as opposed to max score.
** It also follows the [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] grading system now of 990,000 points being required for a AAA, as opposed to max score.
* First console DanceDanceRevolution title to use jackets instead of banners for songs on the song select screen. The arcade DanceDanceRevolution series would adapt this practice beginning with [[AC DDR X2|DanceDanceRevolution X2]].
* First console DanceDanceRevolution title to use jackets instead of banners for songs on the song select screen. The arcade DanceDanceRevolution series would adapt this practice beginning with [[AC DDR X2|DanceDanceRevolution X2]].
* Quest Mode is a revamped version of [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]]'s unlocking system.
* Quest Mode is a revamped version of [[CS DDR ULTRAMIX4|DanceDanceRevolution ULTRAMIX4]]'s unlocking system.

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