2002 (year): Difference between revisions

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DanceDanceRevolution saw the release of [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], which introduced a whole new difficulty level; CHALLENGE. And with the new difficulty level came a new mode called CHALLENGE MODE, where you played courses made up of songs with one noticeable catch; you had a battery displayed instead of the traditional dance meter. Each time you got anything other than GREAT or PERFECT, you lost a part of the battery. Four misses results in an instant GAME OVER, though it will recharge after each song depending on your performance. KONAMI revived some older KONAMI originals as well, though memory limitations left the videos very pixelated. The end of the year saw [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. Intended to be a relaunch of the series (its arcade tagline was "We're starting over"), it ended up being the last arcade release in Japan for over three years. EXTREME revived near every KONAMI original from the series that had been earlier removed, along with 13 classic Dancemania tracks, as well as the then record 69 new songs to the series, with BEMANI crossovers ranging from the original beatmania to as recent as last year's '''MAMBO A GO GO'''. Despite lower sound quality and very grainy video, the game became a huge hit, and is considered one of the greatest DanceDanceRevolution releases. Only one new CS DanceDanceRevolution game came out in 2002; [[CS DDRMAX JP|DDRMAX -DanceDanceRevolution 6thMIX- CS]], a direct port of DDRMAX with two new songs. However, it did mark the first game in the series to be released on the PlayStation 2, and was the first game to introduce the '''V-RARE SOUND TRACK''' album concept explained above.
DanceDanceRevolution saw the release of [[AC DDRMAX2|DDRMAX2 -DanceDanceRevolution 7thMIX-]], which introduced a whole new difficulty level; CHALLENGE. And with the new difficulty level came a new mode called CHALLENGE MODE, where you played courses made up of songs with one noticeable catch; you had a battery displayed instead of the traditional dance meter. Each time you got anything other than GREAT or PERFECT, you lost a part of the battery. Four misses results in an instant GAME OVER, though it will recharge after each song depending on your performance. KONAMI revived some older KONAMI originals as well, though memory limitations left the videos very pixelated. The end of the year saw [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. Intended to be a relaunch of the series (its arcade tagline was "We're starting over"), it ended up being the last arcade release in Japan for over three years. EXTREME revived near every KONAMI original from the series that had been earlier removed, along with 13 classic Dancemania tracks, as well as the then record 69 new songs to the series, with BEMANI crossovers ranging from the original beatmania to as recent as last year's '''MAMBO A GO GO'''. Despite lower sound quality and very grainy video, the game became a huge hit, and is considered one of the greatest DanceDanceRevolution releases. Only one new CS DanceDanceRevolution game came out in 2002; [[CS DDRMAX JP|DDRMAX -DanceDanceRevolution 6thMIX- CS]], a direct port of DDRMAX with two new songs. However, it did mark the first game in the series to be released on the PlayStation 2, and was the first game to introduce the '''V-RARE SOUND TRACK''' album concept explained above.


Internationally, DanceDanceRevolution continued to make strides in North America and Europe. In both areas KONAMI released two new games for both. North America's first release was the final PlayStation release in that country, [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], which contained a large 52 songs. As the name applies, it only contained KONAMI originals, its songs consisting of most of the KOANMI originals from before [[AC DDRMAX|DDRMAX]]. Its second release was the first on PlayStation 2, [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]]. Despite sharing the interface and the same name as the Japanese arcade game, DDRMAX US instead focused on more KONAMI originals that weren't in KONAMIX, new BEMANI crossovers, as well as classic Dancemania songs that hadn't appeared in a US DDR release at the time. The game became a hit, and KOANMI would continue to release new PlayStation 2 DanceDanceRevolution every fall for the next seven years in North America.  
Internationally, DanceDanceRevolution continued to make strides in North America and Europe. In both areas KONAMI released two new games for both. North America's first release was the final PlayStation release in that country, [[CS DDR KONAMIX|DanceDanceRevolution KONAMIX]], which contained a large 52 songs. As the name applies, it only contained KONAMI originals, its songs consisting of most of the KONAMI originals from before [[AC DDRMAX|DDRMAX]]. Its second release was the first on PlayStation 2, [[CS DDRMAX US|DDRMAX -DanceDanceRevolution-]]. Despite sharing the interface and the same name as the Japanese arcade game, DDRMAX US instead focused on more KONAMI originals that weren't in KONAMIX, new BEMANI crossovers, as well as classic Dancemania songs that hadn't appeared in a US DDR release at the time. The game became a hit, and KONAMI would continue to release new PlayStation 2 DanceDanceRevolution every fall for the next seven years in North America.  


Europe's only home release of 2002 was [[CS DS PARTY EDiTiON|Dancing Stage PARTY EDiTiON]] on the Sony PlayStation, which featured all but six of the songs from KONAMIX, replaced with five brand-new licenses. Its 51 song tracklist would be the biggest in the series for the next two years, and the largest in the European PlayStation library. However, Europe ''did'' get something this year that North America did not; an arcade release! [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] came out this year, based on the DDRMAX 2 game engine (though CHALLENGE charts did not transfer over). 11 new licenses and three new KONAMI originals were bundled together with eight older Dancemania licenses, along with 30 classic DDR tracks that hadn't appeared in any European arcade release at the time. It was also the first arcade release with the now traditional BEGINNER difficulty. While CHALLENGE MODE is gone, NONSTOP MODE takes its place. While its tracklist of 78 songs wasn't quite as big as DDRMAX2's 135, EuroMIX2 contained several DDR originals that still haven't been revived in the arcades in Japan to this day, such as [[MAKE A JAM!]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]].
Europe's only home release of 2002 was [[CS DS PARTY EDiTiON|Dancing Stage PARTY EDiTiON]] on the Sony PlayStation, which featured all but six of the songs from KONAMIX, replaced with five brand-new licenses. Its 51 song tracklist would be the biggest in the series for the next two years, and the largest in the European PlayStation library. However, Europe ''did'' get something this year that North America did not; an arcade release! [[AC DS EuroMIX2|Dancing Stage EuroMIX2]] came out this year, based on the DDRMAX 2 game engine (though CHALLENGE charts did not transfer over). 11 new licenses and three new KONAMI originals were bundled together with eight older Dancemania licenses, along with 30 classic DDR tracks that hadn't appeared in any European arcade release at the time. It was also the first arcade release with the now traditional BEGINNER difficulty. While CHALLENGE MODE is gone, NONSTOP MODE takes its place. While its tracklist of 78 songs wasn't quite as big as DDRMAX2's 135, EuroMIX2 contained several DDR originals that still haven't been revived in the arcades in Japan to this day, such as [[MAKE A JAM!]] and [[HYPNOTIC CRISIS|HYPNØTIC CRISIS]].

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