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Initially, players had to use one ''Entry Card'' (エントリーカード) for each game and register it to a KONAMI ID. Its replacement, the ''e-AMUSEMENT PASS'' was introduced in November of 2005. Unlike the Entry Cards, one e-AMUSEMENT PASS can be used for more than one game. On November 17th, 2010, support for mobile and BitCash was added. | Initially, players had to use one ''Entry Card'' (エントリーカード) for each game and register it to a KONAMI ID. Its replacement, the ''e-AMUSEMENT PASS'' was introduced in November of 2005. Unlike the Entry Cards, one e-AMUSEMENT PASS can be used for more than one game. On November 17th, 2010, support for mobile and BitCash was added. | ||
The eAMUSEMENT service undergoes maintenance every morning from 5:00 to 7:00 JST. An extended maintenance period occurs every third Tuesday of the month from 2:00 to 7:00 JST. During this period, arcade games that run under the eAMUSEMENT service are still playable, but any scores or progress made towards unlocks will not be saved. All eAMUSEMENT pages with the exception of the portal site are also temporarily taken down, rendering any customization options or score data that requires the web interface inaccessible. | |||
On February 9th, 2018, it was announced that eAMUSEMENT PASSes will support unified specifications with that of SEGA's ''Aime'' and BANDAI NAMCO's ''BANAPASSPORT'' passes in summer 2018, allowing for shared compatibility between any games that support any of these services. | On February 9th, 2018, it was announced that eAMUSEMENT PASSes will support unified specifications with that of SEGA's ''Aime'' and BANDAI NAMCO's ''BANAPASSPORT'' passes in summer 2018, allowing for shared compatibility between any games that support any of these services. |
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