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Thunderbird (talk | contribs) (→IIDX record section: new section) |
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Only judging it based on DDR A is very limiting and likely inaccurate, which goes against the point of this page IMO. --[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 00:47, 11 July 2018 (UTC) | Only judging it based on DDR A is very limiting and likely inaccurate, which goes against the point of this page IMO. --[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 00:47, 11 July 2018 (UTC) | ||
* I believe those were added as a starting point. Levels are tricky since we're counting only X-scale, so only a few CS games use that scale. --[[User:FinalOffset|FinalOffset]] ([[User talk:FinalOffset|talk]]) 16:12, 13 August 2018 (UTC) | |||
== IIDX record section == | == IIDX record section == | ||
I feel like bits should be added excluding long version songs for applicable parts (notecount and length), since long version songs easily trounce the traditional length ones (especially with Scripted long being almost 3 times the length of what AC songs are limited to). Especially since this is done with GITADORA (though that has a separate Long version section in the games as well). --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 14:38, 13 August 2018 (UTC) | I feel like bits should be added excluding long version songs for applicable parts (notecount and length), since long version songs easily trounce the traditional length ones (especially with Scripted long being almost 3 times the length of what AC songs are limited to). Especially since this is done with GITADORA (though that has a separate Long version section in the games as well). --[[User:Thunderbird|Thunderbird]] ([[User talk:Thunderbird|talk]]) 14:38, 13 August 2018 (UTC) | ||
* Yeah, I'll leave 3y3s and Scripted apart for the IIDX section. --[[User:FinalOffset|FinalOffset]] ([[User talk:FinalOffset|talk]]) 16:12, 13 August 2018 (UTC) |