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(→General Information / Changes: Added info about exclusives.) |
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== General Information / Changes == | == General Information / Changes == | ||
* Introduces new songwheel interface, | |||
* Introduces new circular songwheel interface, replacing the jukebox-style interface of earlier entries. | |||
** Song titles are now displayed on the right as rectangular boxes, with banners on the left side of the screen. | |||
** BPM is displayed above the song banners, while difficulty ratings are displayed below them. | |||
** Subtitles and artist names are shown in smaller fonts for each song. | |||
* First DanceDanceRevolution game to feature LONG VERSION songs. | * First DanceDanceRevolution game to feature LONG VERSION songs. | ||
** LONG VERSION songs can only be played on the | ** LONG VERSION songs can only be played on the penultimate stage of a credit. It counts as two songs when played. | ||
* First DanceDanceRevolution game to list BPM | * First mainline DanceDanceRevolution game to list BPM on the song select screen. | ||
* | ** Also the first game to list BPM changes and feature stops. | ||
* First DanceDanceRevolution game to introduce AAA rating when achieving perfect full combo, instead of AA which | * First DanceDanceRevolution game to introduce AAA rating when achieving perfect full combo, instead of AA which was used in [[AC DDR 4th|DanceDanceRevolution 4thMIX]] and [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]]. | ||
* First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, KONAMI, and BEMANI logos, and Dancemania albums | * First and only DanceDanceRevolution game with a windowed demo loop to display warning screen, KONAMI, and BEMANI logos, and Dancemania albums. | ||
* | * In-song interface completely changed. | ||
** The top and bottom parts of the screen are cropped to make room for score counters and a bar. This would continue until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | |||
* Announcer saying "Dance Dance Revolution" returns (but in new tone) since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] when selecting 2ndMIX MODE. | * Announcer saying "Dance Dance Revolution" returns (but in new tone) since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]] when selecting 2ndMIX MODE. | ||
* Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA. | * Last DanceDanceRevolution arcade game to feature dancing characters until the release of DanceDanceRevolution SuperNOVA. | ||
* | * NONSTOP mode was removed. | ||
* First mainline DanceDanceRevolution game to run at 60 frames per second. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] first | * First mainline DanceDanceRevolution game to run at 60 frames per second. (Spinoff game [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] first did in 1999.) | ||
* Last DanceDanceRevolution arcade game to have the announcer used from [[AC DDR 1st|the original DanceDanceRevolution title]]. | * Last DanceDanceRevolution arcade game to have the announcer used from [[AC DDR 1st|the original DanceDanceRevolution title]]. | ||
* | * Aside from [[CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~]], none of 5thMIX's licenses ever appeared in another Asian DanceDanceRevolution arcade release. | ||
** | ** Five of the game's KONAMI originals (([[DIVE]], [[Radical Faith]], [[THE CUBE]] and long versions of [[B4U glorious style|B4U]] [[DYNAMITE RAVE|DYNAMITE RAVE]]) have also never reappeared in another mainline Asian DanceDanceRevolution arcade release. | ||
** With 23 | ** With 23 exclusives, 5thMIX has the record for the largest amount of exclusive tracks of any Asian DanceDanceRevolution arcade release. | ||
* Selecting difficulty during the song selection screen has returned, replacing the separate difficulty menu used in DanceDanceRevolution 4thMIX. | |||
* '''All''' of the game's song banners are taken from the respective song's in-game background. | |||
* Selecting difficulty during the song selection screen has | |||
* '''All''' of the game's song banners | |||
** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though. | ** Songs from 5thMIX revived in later DanceDanceRevolution games would gain unique banners then, though. | ||
* Song backgrounds for each song now always appear at the beginning and end of every song. This carried over to all future DanceDanceRevolution titles up to [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | * Song backgrounds for each song now always appear at the beginning and end of every song. This carried over to all future DanceDanceRevolution titles up to [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | ||
* First DanceDanceRevolution game to show play style indicator in song selection, stage result, and overall result of all stages. | * First DanceDanceRevolution game to show play style indicator in song selection, stage result, and overall result of all stages. | ||
* New songs: 40 | * New songs: 40 |