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(→General Information / Changes: Clear Marker system) |
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* Game will return to non-playing mode if neither HAPPY, PRO, nor 2ndMIX mode is confirmed for selection and the countdown timer is turned on. | * Game will return to non-playing mode if neither HAPPY, PRO, nor 2ndMIX mode is confirmed for selection and the countdown timer is turned on. | ||
* After selecting PRO mode, game will return to non-playing mode if none of the play styles are confirmed for selection and the countdown timer is turned on. | * After selecting PRO mode, game will return to non-playing mode if none of the play styles are confirmed for selection and the countdown timer is turned on. | ||
* A Clear Marker system has been added, replacing the clear notes on [[AC DDR X2|DDR X2]]. If a player clears a song, a diagonal "sticker" will appear on top of the song's cover jacket. Different colors notate full combos on the song. | |||
** Blue: Song cleared. | |||
** Green with a circle mark: Song cleared with a Great Full Combo. | |||
** Gold with a circle mark: Song cleared with either a Perfect Full Combo or Marvelous Full Combo. | |||
* After selecting play style after selecting PRO mode, game will return to non-playing mode if neither Music Select nor Courses mode are confirmed for selection and the countdown timer is turned on. | * After selecting play style after selecting PRO mode, game will return to non-playing mode if neither Music Select nor Courses mode are confirmed for selection and the countdown timer is turned on. | ||
* Target Score system added. The player can choose a different rival or their own score to track between songs. | * Target Score system added. The player can choose a different rival or their own score to track between songs. |
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