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(→General Information / Changes: Clear Marker system update) |
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* First DanceDanceRevolution game to not have any ENCORE EXTRA STAGE song at launch since [[AC DDRMAX|DDRMAX]]. | * First DanceDanceRevolution game to not have any ENCORE EXTRA STAGE song at launch since [[AC DDRMAX|DDRMAX]]. | ||
* First arcade DanceDanceRevolution game where Goods do not break the combo nor do they remove the player's lives from the battery gauge when using the RISKY option or on an EXTRA STAGE. | * First arcade DanceDanceRevolution game where Goods do not break the combo nor do they remove the player's lives from the battery gauge when using the RISKY option or on an EXTRA STAGE. | ||
* The Clear Marker system from DanceDanceRevolution X3 VS 2ndMIX has been slightly expanded to account for the change of Good judgments. The updated markers are: | |||
** Blue: Song cleared. | |||
** Light blue with a circle mark: Cleared with a Good Full Combo. | |||
** Green with a circle mark: Cleared with a Great Full Combo. | |||
** Gold with a circle mark: Cleared with a Perfect Full Combo. | |||
** Pearl-White with a circle mark: Cleared with a Marvelous Full Combo. | |||
* First arcade DanceDanceRevolution game to show groove radars separately for each player if the play style is VERSUS. | * First arcade DanceDanceRevolution game to show groove radars separately for each player if the play style is VERSUS. | ||
* HAPPY, 2ndMIX, and COURSE modes have been removed. | * HAPPY, 2ndMIX, and COURSE modes have been removed. |
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