AC pnm 8: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First pop'n music game to have a main theme that ties in to the layout of the whole game. In this case, it's springtime.
* First pop'n music game to have a main theme that ties in to the layout of the whole game. In this case, it's springtime.
* First pop'n music game with the BEAT modifier, which makes the keys looks like the ones from the [[beatmania Information|beatmania]] series.
* First pop'n music game with the BEAT modifier, which makes the keys looks like the ones from the [[beatmania Information|beatmania]] series.
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* First pop'n music game with a HELL course made up entirely of EXs.
* First pop'n music game with a HELL course made up entirely of EXs.
* First pop'n music game with extensive usage of BEMANI crossovers. Up until now, only [[beatmania Information|beatmania]] and [[pop'n stage Information|pop'n stage]] songs got ported over to the pop'n music series, for the most part.
* First pop'n music game with extensive usage of BEMANI crossovers. Up until now, only [[beatmania Information|beatmania]] and [[pop'n stage Information|pop'n stage]] songs got ported over to the pop'n music series, for the most part.
** Almost none of the BEMANI crossovers have their artists credited. (The only exceptions are the pop'n stage songs.)
** Only the pop'n stage songs have their artists credited. The reason for this is unknown.
* Character animations (MISS/FEVER/etc.) no longer begin until a character's neutral animation has finished, both for player and rival characters. This has since been consistent in the franchise. In previous games, hitting notes on a certain grade (GREAT, GOOD, or BAD) would change the animations in real time.
** According to staff member [[Tomoko Shiono|shio]] on the [http://www.konami.jp/bemani/popn/music8/qa/08.html pop'n music 8 Q&A page], this was done due to the increased note density of more recent pop'n music games hurting the eyes of players due to the constant switching of animations.
** She also notes it was done for a secondary reason; to show more animations for high-level players, as opposed to them only seeing FEVER animations for an entire song on the left, and nothing but the MISS banner/animations for their rival on the right.
* [[Naoki Maeda|NAOKI]], [[Junko Karashima|jun]], [[BeForU]] singer [[Noria Shiraishi|Noria]], and neo aco band [[risette]] all make their pop'n music debuts.
* [[Naoki Maeda|NAOKI]], [[Junko Karashima|jun]], [[BeForU]] singer [[Noria Shiraishi|Noria]], and neo aco band [[risette]] all make their pop'n music debuts.
* First arcade pop'n music game since [[PnM_AC_3|pop'n music 3]] to have master recording licenses, as opposed to only covers like the last two games' sets of licenses.
* First arcade pop'n music game since [[PnM_AC_3|pop'n music 3]] to have master recording licenses, as opposed to only covers like the last two games' sets of licenses.

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