NOSTALGIA Information: Difference between revisions

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Two game modes are available at the start of your credit:
Two game modes are available at the start of your credit:


* STANDARD mode: Can be played with either regular credits or [[PASELI]]. This is the regular play mode, Normal and Hard charts are available, while Expert charts can be unlocked by clearing Hard charts with an A grade or higher. Real charts can be purchased with nos.
* STANDARD mode: Can be played with either regular credits or [[PASELI]]. This is the regular play mode, Normal and Hard charts are available, while Expert charts can be unlocked by clearing Hard charts with an A grade or higher. Real charts can be purchased with the in-game currency ''nos''.
* FORTE mode: Requires [[PASELI]] (Japanese version). Expert and Real charts are available by default, and items in-game can be obtained more easily. In the Korean version, this mode requires twice the credits of STANDARD mode. This mode is not available in the Asian versions.
* FORTE mode: Requires [[PASELI]] (Japanese version). Expert and Real charts are available by default, and items in-game can be obtained more easily. In the Korean version, this mode requires twice the credits of STANDARD mode. This mode is not available in the Asian versions.


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Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS.
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆JUST, JUST, GOOD, NEAR (introduced in FORTE), or MISS.


Three difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty. A fourth difficulty, Real, was added in ノスタルジア Op.2. Each Real chart can be purchased with the in-game currency nos.
Three difficulties (Normal, Hard, and Expert) are offered for each song, although in the JAEPO 2016 location test, each song had only one difficulty. A fourth difficulty, Real, was added in ノスタルジア Op.2.


Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over.
Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over.

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