What Could Have Been: Difference between revisions

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* Delayed releases (such as [[Asaki]]'s second album [[Tentei (album)|天庭]], which was delayed two years due to his being sick).
* Delayed releases (such as [[Asaki]]'s second album [[Tentei (album)|天庭]], which was delayed two years due to his being sick).
* Notecharts that never made to an arcade BEMANI release, despite data for the song existing in HDD data (i.e. [[Line Times]]'s EX chart).
* Notecharts that never made to an arcade BEMANI release, despite data for the song existing in HDD data (i.e. [[Line Times]]'s EX chart).
* pop'n music games that had characters scrapped (i.e. [[the KING]]'s removal from [[PnM_AC_9|pop'n music 9]]).
* pop'n music games that had characters scrapped (i.e. [[the KING]]'s removal from [[AC pnm 9|pop'n music 9]]).
* Various contests that never came through.
* Various contests that never came through.


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=== ''灼熱Lost Summer Dayz'' / [[DJ Mass MAD Izm*]] vs [[Yoshitaka Nishimura|DJ YOSHITAKA]] ===
=== ''灼熱Lost Summer Dayz'' / [[DJ Mass MAD Izm*]] vs [[Yoshitaka Nishimura|DJ YOSHITAKA]] ===
* The original sequel to [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]], titled 灼熱Lost Summer Dayz and made by both DJ Mass MAD Izm* and DJ YOSHITAKA at the time, was supposed to come out in Summer 2013 according to DJ Mass MAD Izm* himself, however nothing came out of it; it was likely the initial final boss of the ''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' event. This was supported by data of a collaboration song between both artists found on [[PnM AC SP|pop'n music Sunny Park]], with said song's ID being replaced by [[Zirkfied]] afterwards. A reworked sequel of 灼熱Beach Side Bunny involving only DJ Mass MAD Izm*, titled [[Shakunetsu Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]], would then appear two years later on [[AC copula|beatmania IIDX 23 copula]].
* The original sequel to [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]], titled 灼熱Lost Summer Dayz and made by both DJ Mass MAD Izm* and DJ YOSHITAKA at the time, was supposed to come out in Summer 2013 according to DJ Mass MAD Izm* himself, however nothing came out of it; it was likely the initial final boss of the ''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' event. This was supported by data of a collaboration song between both artists found on [[AC pnm SP|pop'n music Sunny Park]], with said song's ID being replaced by [[Zirkfied]] afterwards. A reworked sequel of 灼熱Beach Side Bunny involving only DJ Mass MAD Izm*, titled [[Shakunetsu Pt.2 Long Train Running|灼熱Pt.2 Long Train Running]], would then appear two years later on [[AC copula|beatmania IIDX 23 copula]].


== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
== [[AC SPADA|beatmania IIDX 21 SPADA]] ==
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= pop'n music =
= pop'n music =
== [[PnM AC 6|pop'n music 6]] ==
== [[AC pnm 6|pop'n music 6]] ==
* [[PnM AC 2|pop'n music 2]] song [[what i want (EURO MIX)]] was originally going to be revived for the ''Euro Course'' (ユーロコース), making it into the location test version of the game. The final game however, replaces it with [[Bit of Love]], with what i want (EURO MIX) not being featured in the game at all. This change was reverted in the [[PnM CS 6|console version of pop'n music 6]], though.
* [[AC pnm 2|pop'n music 2]] song [[what i want (EURO MIX)]] was originally going to be revived for the ''Euro Course'' (ユーロコース), making it into the location test version of the game. The final game however, replaces it with [[Bit of Love]], with what i want (EURO MIX) not being featured in the game at all. This change was reverted in the [[CS pnm 6|console version of pop'n music 6]], though.


== [[PnM AC 9|pop'n music 9]] ==
== [[AC pnm 9|pop'n music 9]] ==
* [[the KING]] was planned to be in the game, dressed up as either a chef or fast food employee. He never made it to the final version of the game.
* [[the KING]] was planned to be in the game, dressed up as either a chef or fast food employee. He never made it to the final version of the game.


== [[PnM AC 11|pop'n music 11]] ==
== [[AC pnm 11|pop'n music 11]] ==
=== [[Line Times]]' EX chart ===
=== [[Line Times]]' EX chart ===
Line Times' EX chart, to this day, has never been playable in an arcade release of pop'n music, despite HDD data for its EX chart existing in every arcade game since its debut.
Line Times' EX chart, to this day, has never been playable in an arcade release of pop'n music, despite HDD data for its EX chart existing in every arcade game since its debut.
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References to 3P palettes for [[Camomile bathroom|risette]], [[birds|SANAE♥chan]], and [[Oedo hanafubuki|S・8・TARO]] can be found on the pop'n music data, named with the same preffix for the 3P palettes used in URA charts. Of these three characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in [http://www.nicovideo.jp/watch/sm8789293 this video].
References to 3P palettes for [[Camomile bathroom|risette]], [[birds|SANAE♥chan]], and [[Oedo hanafubuki|S・8・TARO]] can be found on the pop'n music data, named with the same preffix for the 3P palettes used in URA charts. Of these three characters, the latter two have, besides their respective portraits, proper colored sprites as well. Those can be seen in [http://www.nicovideo.jp/watch/sm8789293 this video].


== [[PnM AC 18|pop'n music 18 せんごく列伝]] ==
== [[AC pnm 18|pop'n music 18 せんごく列伝]] ==
=== EXPERT MODE and planned theme ===
=== EXPERT MODE and planned theme ===
Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[PnM AC 19|TUNE STREET]]. This suggests that EXPERT MODE was dropped early on the game's development.
Much like beatmania IIDX 20 tricoro mentioned above, pop'n music 18 せんごく列伝 was the first pop'n music title with no EXPERT MODE since its introduction. However, graphical data for this mode can be found on the HDD, revealing that the original theme for pop'n music 18 was city/town based, not unlike [[AC pnm 19|TUNE STREET]]. This suggests that EXPERT MODE was dropped early on the game's development.


There is placeholder data for EXPERT MODE courses, which uses [[PnM AC 17|THE MOVIE]]'s courses, further suggesting that the mode was dropped before the final theme was decided.
There is placeholder data for EXPERT MODE courses, which uses [[AC pnm 17|THE MOVIE]]'s courses, further suggesting that the mode was dropped before the final theme was decided.


== [[PnM AC SP|pop'n music Sunny Park]] ==
== [[AC pnm SP|pop'n music Sunny Park]] ==
<gallery class="center">
<gallery class="center">
sunny park rokete.jpg
sunny park rokete.jpg
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* In the Sunny Park location tests, none of the songs had banners. This was eventually reverted in the final release of the game due to players complaining about being used to find songs for its banners.
* In the Sunny Park location tests, none of the songs had banners. This was eventually reverted in the final release of the game due to players complaining about being used to find songs for its banners.


== [[PnM AC Usagi to neko to shounen no yume|pop'n music うさぎと猫と少年の夢]] ==
== [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]] ==
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[PnM AC 9|pop'n music 9]]'s café one, before the staff went with a steampunk layout.
* According to the second page of this [http://p.eagate.573.jp/game/bemani/fansite/p/report/2016w/report03.html?page=2 うさぎと猫と少年の夢 article], the game was originally going to have a diner theme, not unlike [[AC pnm 9|pop'n music 9]]'s café one, before the staff went with a steampunk layout.


= REFLEC BEAT =
= REFLEC BEAT =

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