Pop'n music Glossary: Difference between revisions

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A list of terms/modes in pop'n music. English name listed to the left, with the Japanese name to the right if applicable.
A list of terms/modes in pop'n music. English name listed to the left, with the Japanese name to the right if applicable.


;5 Button
;5-Buttons
:First Game: [[PnM_AC_5|pop'n music 5]]
:First Game: [[AC pnm 5|pop'n music 5]]
:The lowest rated difficulty level in pop'n music. It uses the center 5 buttons exclusively, with notecounts typically around 100-400 notes. 5 Button was removed in [[PnM AC SP|pop'n music Sunny Park]], replaced by EASY. Most songs from pop'n music 5 through [[PnM AC 20|pop'n music 20 fantasia]] had a 5 Button chart.
:The former lowest rated difficulty level in pop'n music. It uses the center 5 buttons exclusively, with notecounts typically around 100-400 notes. 5-Buttons was removed in [[AC pnm SP|pop'n music Sunny Park]], replaced by EASY. Most songs from pop'n music 5 through [[AC pnm 20|pop'n music 20 fantasia]] had a 5-Buttons chart, and songs present in [[CS pnm portable|pop'n music portable]] and [[CS pnm portable 2|its sequel]] have also 5-Buttons HYPER charts.


;BAD
;BAD
:First Game: [[PnM_AC_1|pop'n music]]
:First Game: [[AC pnm|pop'n music]]
:A note either hit too late, or not at all. Hitting notes when you're not supposed to can also get you BADs. You get no points for BADs.
:A note either hit too late, or not at all. Hitting notes when you're not supposed to can also get you BADs. You get no points for BADs.


;BATTLE
;BATTLE MODE
:First Game: [[PnM_AC_6|pop'n music 6]]
:First Game: [[AC pnm 6|pop'n music 6]]
:A mode where you and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various OJAMAs at certain levels, with 4/MAX being the highest. Songs originally only had one set of BATTLE charts, but beginning with [[PnM_AC_8|pop'n music 8]], HYPER BATTLE charts were added. (Note that not all pop'n music songs, even in the latest games, have HYPER BATTLE charts.) This mode was not in [[PnM_CS_6|pop'n music 6 CS]], but it was present on all the PlayStation2 installments save [[PnM_CS_Best_Hits|pop'n music Best Hits!]]. [[PnM_CS_7|pop'n music 7 CS]] and [[PnM CS portable|pop'n music portable]] have only one set of BATTLE charts available. BATTLE charts do not appear in [[PnM CS portable 2|pop'n music portable 2]], the LONG songs in [[PnM_AC_9|pop'n music 9]], or the URA songs in [[PnM_AC_11|pop'n music 11]].
:A mode where you and one other person play simplified charts of only three buttons each (the white, green, and yellow buttons on both sides of the controller), with the goal being to get the most points across three stages. Score enough points and you can unleash various OJAMAs at certain levels, with 4/MAX being the highest. Songs originally only had one set of Battle charts, but beginning with [[AC pnm 8|pop'n music 8]], Battle HYPER charts were added. (Note that not all pop'n music songs, even in the latest games, have HYPER BATTLE charts.) This mode was not in [[CS pnm 6|pop'n music 6 CS]], but it was present on all the PlayStation 2 installments save [[CS pnm Best Hits|pop'n music Best Hits!]]. [[CS pnm 7|pop'n music 7 CS]] and [[CS pnm portable|pop'n music portable]] have only one set of Battle charts available. Battle charts do not appear in [[CS pnm portable 2|pop'n music portable 2]], the LONG songs in [[AC pnm 9|pop'n music 9]], or the URA charts in [[AC pnm 11|pop'n music 11]], and are also absent from the licensed song [[AC ban Disney TsumTsum medley|AC版ディズニー ツムツムメドレー]].


;CHALLENGE MODE
;CHALLENGE MODE
:First Game: [[PnM_AC_5|pop'n music 5]]
:First Game: [[AC pnm 5|pop'n music 5]]
:An arcade mode where you can gather points determined by the difficulty level of the song (i.e. a level 13 song cleared will earn you 13 points), as well as using mods called OJAMAs. Netting points was also the ''only'' way in the earlier pop'n music arcade games with CHALLENGE MODE that let you play EX charts (via EXtra Stage). From pop'n musics [[PnM_AC_5|5]] through [[PnM_AC_7|7]], OJAMAs had to be set before you chose a song. (A maximum of two can be set.) Starting with [[PnM_AC_8| pop'n music 8]], though, OJAMAs are set ''after'' choosing a song. (This was also the first game to let you set a permanent OJAMA through the song, worth 1.5 times the usual amount.) In some (earlier) games, getting a certain amount of points unlocks the EXtra Stage or a special pic, though never both in the same round.
:An arcade mode where you can gather points determined by the difficulty level of the song (i.e. a Level 13 song cleared will earn you 13 points), as well as using mods called OJAMAs. Netting points was also the ''only'' way in the earlier pop'n music arcade games with CHALLENGE MODE that let you play EX charts (via EXtra Stage). From pop'n music [[AC pnm 5|5]] through [[AC pnm 7|7]], OJAMAs had to be set before you chose a song. (A maximum of two can be set.) Starting with [[AC pnm 8| pop'n music 8]], though, OJAMAs are set ''after'' choosing a song. (This was also the first game to let you set a permanent OJAMA through the song, worth 1.5 times the usual amount.) In some (earlier) games, getting a certain amount of points unlocks the EXtra Stage or a special pic, though never both in the same round. It was combined with CHOU-CHALLENGE MODE in [[AC pnm 20|pop'n music 20 fantasia]] as NORMAL MODE.


;CHO CHALLENGE (超CHALLENGEモード)
;CHOU-CHALLENGE (超CHALLENGE) MODE
:First Game: [[PnM_AC_13|pop'n music 13 カーニバル]]
:First Game: [[AC pnm 13|pop'n music 13 カーニバル]]
:An arcade mode that plays similar to CHALLENGE MODE, but has COOLs on the entire game. Certain OJAMAs can only be used in this mode, and the point requirements for an EXtra Stage are much, much higher. This mode was removed in [[PnM_AC_20|pop'n music 20 fantasia]] when COOLs were added to the core game across all modes except BATTLE MODE and EASY MODE.
:An arcade mode that plays similar to CHALLENGE MODE, but has COOLs on the entire game. Certain OJAMAs can only be used in this mode, and the point requirements for an EXtra Stage are much, much higher. It was combined with CHALLENGE MODE in [[AC pnm 20|pop'n music 20 fantasia]] as NORMAL MODE, and COOLs were added to the core game across all modes except BATTLE MODE and EASY MODE.


;Combo
;Combo