AC pnm 9: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]].
* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through [[PnM_AC_11|pop'n music 11]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to run on BEMANI VIPER HARDWARE, which is used exclusively in the pop'n music series (with the exception of ''ParaParaParadise 2ndMIX''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[AC pnm 14|pop'n music 14 FEVER!]] and was replaced with BEMANI PC hardware for [[AC pnm 15|pop'n music 15 ADVENTURE]].
* First pop'n music game to run on BEMANI VIPER HARDWARE, which is used exclusively in the pop'n music series (with the exception of ''ParaParaParadise 2ndMIX''). The graphics are now more colorful and vibrant than they were on Firebeat. Viper was used up to [[AC pnm 14|pop'n music 14 FEVER!]] and was replaced with BEMANI PC hardware for [[AC pnm 15|pop'n music 15 ADVENTURE]].
* Last pop'n music game in the series to use the old results sounds.
* Last pop'n music game in the series to use the old results sounds.

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