2001: Difference between revisions

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beatmania went from having multiple games and spinoffs a year to just '''three''' games in the entirety of 2001. The final CS-only spinoff game - [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] - premiered in spring 2001. It boasted a completely original set of 13 licenses, the music focused more on house and jazz than earlier games in the series. The PlayStation 2 saw the keyboard-based [[CS bm DaDaDa|beatmania打打打!!]], which contained old beatmania songs that were played on a keyboard. The only beatmania arcade game released in 2001 was [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]], which scrapped all previous songs from the franchise for 27 brand-new songs, 12 of them by commission artists from the United Kingdom (hence the game's subtitle). Many of the 6thMIX originals later appeared in DanceDanceRevolution even. [[AC bm III 6th|beatmania III APPEND 6thMIX]] also came out this year. Unlike beatmania 6thMIX, it kept all other beatmania songs, though. It also included long versions of three of the game's new songs as an exclusive bonus.
beatmania went from having multiple games and spinoffs a year to just '''three''' games in the entirety of 2001. The final CS-only spinoff game - [[CS bm THE SOUND OF TOKYO!|beatmania THE SOUND OF TOKYO!]] - premiered in spring 2001. It boasted a completely original set of 13 licenses, the music focused more on house and jazz than earlier games in the series. The PlayStation 2 saw the keyboard-based [[CS bm DaDaDa|beatmania打打打!!]], which contained old beatmania songs that were played on a keyboard. The only beatmania arcade game released in 2001 was [[AC bm 6th|beatmania 6thMIX -THE UK UNDERGROUND MUSIC-]], which scrapped all previous songs from the franchise for 27 brand-new songs, 12 of them by commission artists from the United Kingdom (hence the game's subtitle). Many of the 6thMIX originals later appeared in DanceDanceRevolution even. [[AC bm III 6th|beatmania III APPEND 6thMIX]] also came out this year. Unlike beatmania 6thMIX, it kept all other beatmania songs, though. It also included long versions of three of the game's new songs as an exclusive bonus.


pop'n music mostly stuck to the arcades in 2001, but not without a major visual upgrade with [[PnM_AC_6|pop'n music 6]]. Lanes were separated by color for the first time ever, and it was the first non spin-off game in the series to include anime licenses, all of them brand-new to the series. [[Tomoko Shiono|shio]], who was an early designer for the series who briefly worked on beatmania for a year, returned as head character designer, bringing larger, more animated characters to the series. The songlists only got bigger, and the gameplay expanded with more difficult songs on EX while still maintaining enough easy songs for beginners to adapt to. Stage number limits were mostly gone too, making the game far easier to access than before. On the home front, KONAMI stopped supporting the Sega Dreamcast, so [[PnM_CS_5|pop'n music 5 CS]] was only on the Sony PlayStation for the first time ever. 5 CS didn't arrive until near the end of the year. To make up for it, though, KONAMI included a lot of pop'n music 6 songs as previews, and even introduced the higher speed mods 6's arcade version introduced.
pop'n music mostly stuck to the arcades in 2001, but not without a major visual upgrade with [[AC pnm 6|pop'n music 6]]. Lanes were separated by color for the first time ever, and it was the first non spin-off game in the series to include anime licenses, all of them brand-new to the series. [[Tomoko Shiono|shio]], who was an early designer for the series who briefly worked on beatmania for a year, returned as head character designer, bringing larger, more animated characters to the series. The songlists only got bigger, and the gameplay expanded with more difficult songs on EX while still maintaining enough easy songs for beginners to adapt to. Stage number limits were mostly gone too, making the game far easier to access than before. On the home front, KONAMI stopped supporting the Sega Dreamcast, so [[PnM_CS_5|pop'n music 5 CS]] was only on the Sony PlayStation for the first time ever. 5 CS didn't arrive until near the end of the year. To make up for it, though, KONAMI included a lot of pop'n music 6 songs as previews, and even introduced the higher speed mods 6's arcade version introduced.


DanceDanceRevolution saw itself focusing more on the new, and less of the old. Along with going from 30 fps to 60, [[AC DDR 5th|DanceDanceRevolution 5thMIX]] also saw the series remove all but 20 songs prior to [[AC DDR 4th|4thMIX]], licenses and originals alike. KONAMI shook it up even further with [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] later that year, which scrapped '''all''' previous songs altogether for 42 new songs, mostly consisting of new Dancemania licenses, CS songs, and only six new originals. KONAMI even scrapped the dancing characters for the first time in a mainline game. Videos consisted now of various background movies stitched together to form a video, though some songs received their own little original video bits. On the CS front, KONAMI released home ports of [[CS DDR 4th|4thMIX]] and [[CS DDR 5th|5thMIX]]. It also released [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]], which brought the songs from [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]], [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]], and all the new songs from [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] in a single package.
DanceDanceRevolution saw itself focusing more on the new, and less of the old. Along with going from 30 fps to 60, [[AC DDR 5th|DanceDanceRevolution 5thMIX]] also saw the series remove all but 20 songs prior to [[AC DDR 4th|4thMIX]], licenses and originals alike. KONAMI shook it up even further with [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] later that year, which scrapped '''all''' previous songs altogether for 42 new songs, mostly consisting of new Dancemania licenses, CS songs, and only six new originals. KONAMI even scrapped the dancing characters for the first time in a mainline game. Videos consisted now of various background movies stitched together to form a video, though some songs received their own little original video bits. On the CS front, KONAMI released home ports of [[CS DDR 4th|4thMIX]] and [[CS DDR 5th|5thMIX]]. It also released [[CS DDR EXTRA MIX|DanceDanceRevolution EXTRA MIX]], which brought the songs from [[AC DDR Solo BASS|DanceDanceRevolution Solo BASS MIX]], [[AC DDR Solo 2000|DanceDanceRevolution Solo 2000]], and all the new songs from [[AC DDR 4th PLUS|DanceDanceRevolution 4thMIX PLUS]] in a single package.
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* April 19th: '''Dance Maniax 2ndMIX APPEND J☆PARADISE''', an upgrade to 2ndMIX, is released to Japanese arcades.
* April 19th: '''Dance Maniax 2ndMIX APPEND J☆PARADISE''', an upgrade to 2ndMIX, is released to Japanese arcades.
* April 25th: ''KEYBOARDMANIA 3rd MIX Original Soundtracks'' album released.
* April 25th: ''KEYBOARDMANIA 3rd MIX Original Soundtracks'' album released.
* April 28th: [[PnM AC 6|pop'n music 6]] is released to Japanese arcades.
* April 28th: [[AC pnm 6|pop'n music 6]] is released to Japanese arcades.


== June ==
== June ==

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